//! Div is the central, reusable element that most GPUI trees will be built from.
//! It functions as a container for other elements, and provides a number of
//! useful features for laying out and styling its children as well as binding
//! mouse events and action handlers. It is meant to be similar to the HTML `<div>`
//! element, but for GPUI.
//!
//! # Build your own div
//!
//! GPUI does not directly provide APIs for stateful, multi step events like `click`
//! and `drag`. We want GPUI users to be able to build their own abstractions for
//! their own needs. However, as a UI framework, we're also obliged to provide some
//! building blocks to make the process of building your own elements easier.
//! For this we have the [`Interactivity`] and the [`StyleRefinement`] structs, as well
//! as several associated traits. Together, these provide the full suite of Dom-like events
//! and Tailwind-like styling that you can use to build your own custom elements. Div is
//! constructed by combining these two systems into an all-in-one element.

use crate::{
    AbsoluteLength, Action, AnyDrag, AnyElement, AnyTooltip, AnyView, App, Bounds, ClickEvent,
    DispatchPhase, Display, Element, ElementId, Entity, FocusHandle, Global, GlobalElementId,
    Hitbox, HitboxBehavior, HitboxId, InspectorElementId, IntoElement, IsZero, KeyContext,
    KeyDownEvent, KeyUpEvent, KeyboardButton, KeyboardClickEvent, LayoutId, ModifiersChangedEvent,
    MouseButton, MouseClickEvent, MouseDownEvent, MouseMoveEvent, MouseUpEvent, Overflow,
    ParentElement, Pixels, Point, Render, ScrollWheelEvent, SharedString, Size, Style,
    StyleRefinement, Styled, Task, TooltipId, Visibility, Window, WindowControlArea, point, px,
    size,
};
use collections::HashMap;
use refineable::Refineable;
use smallvec::SmallVec;
use stacksafe::{StackSafe, stacksafe};
use std::{
    any::{Any, TypeId},
    cell::RefCell,
    cmp::Ordering,
    fmt::Debug,
    marker::PhantomData,
    mem,
    rc::Rc,
    sync::Arc,
    time::Duration,
};
use util::ResultExt;

use super::ImageCacheProvider;

const DRAG_THRESHOLD: f64 = 2.;
const TOOLTIP_SHOW_DELAY: Duration = Duration::from_millis(500);
const HOVERABLE_TOOLTIP_HIDE_DELAY: Duration = Duration::from_millis(500);

/// The styling information for a given group.
pub struct GroupStyle {
    /// The identifier for this group.
    pub group: SharedString,

    /// The specific style refinement that this group would apply
    /// to its children.
    pub style: Box<StyleRefinement>,
}

/// An event for when a drag is moving over this element, with the given state type.
pub struct DragMoveEvent<T> {
    /// The mouse move event that triggered this drag move event.
    pub event: MouseMoveEvent,

    /// The bounds of this element.
    pub bounds: Bounds<Pixels>,
    drag: PhantomData<T>,
    dragged_item: Arc<dyn Any>,
}

impl<T: 'static> DragMoveEvent<T> {
    /// Returns the drag state for this event.
    pub fn drag<'b>(&self, cx: &'b App) -> &'b T {
        cx.active_drag
            .as_ref()
            .and_then(|drag| drag.value.downcast_ref::<T>())
            .expect("DragMoveEvent is only valid when the stored active drag is of the same type.")
    }

    /// An item that is about to be dropped.
    pub fn dragged_item(&self) -> &dyn Any {
        self.dragged_item.as_ref()
    }
}

impl Interactivity {
    /// Create an `Interactivity`, capturing the caller location in debug mode.
    #[cfg(any(feature = "inspector", debug_assertions))]
    #[track_caller]
    pub fn new() -> Interactivity {
        Interactivity {
            source_location: Some(core::panic::Location::caller()),
            ..Default::default()
        }
    }

    /// Create an `Interactivity`, capturing the caller location in debug mode.
    #[cfg(not(any(feature = "inspector", debug_assertions)))]
    pub fn new() -> Interactivity {
        Interactivity::default()
    }

    /// Gets the source location of construction. Returns `None` when not in debug mode.
    pub fn source_location(&self) -> Option<&'static std::panic::Location<'static>> {
        #[cfg(any(feature = "inspector", debug_assertions))]
        {
            self.source_location
        }

        #[cfg(not(any(feature = "inspector", debug_assertions)))]
        {
            None
        }
    }

    /// Bind the given callback to the mouse down event for the given mouse button, during the bubble phase.
    /// The imperative API equivalent of [`InteractiveElement::on_mouse_down`].
    ///
    /// See [`Context::listener`](crate::Context::listener) to get access to the view state from this callback.
    pub fn on_mouse_down(
        &mut self,
        button: MouseButton,
        listener: impl Fn(&MouseDownEvent, &mut Window, &mut App) + 'static,
    ) {
        self.mouse_down_listeners
            .push(Box::new(move |event, phase, hitbox, window, cx| {
                if phase == DispatchPhase::Bubble
                    && event.button == button
                    && hitbox.is_hovered(window)
                {
                    (listener)(event, window, cx)
                }
            }));
    }

    /// Bind the given callback to the mouse down event for any button, during the capture phase.
    /// The imperative API equivalent of [`InteractiveElement::capture_any_mouse_down`].
    ///
    /// See [`Context::listener`](crate::Context::listener) to get access to a view's state from this callback.
    pub fn capture_any_mouse_down(
        &mut self,
        listener: impl Fn(&MouseDownEvent, &mut Window, &mut App) + 'static,
    ) {
        self.mouse_down_listeners
            .push(Box::new(move |event, phase, hitbox, window, cx| {
                if phase == DispatchPhase::Capture && hitbox.is_hovered(window) {
                    (listener)(event, window, cx)
                }
            }));
    }

    /// Bind the given callback to the mouse down event for any button, during the bubble phase.
    /// The imperative API equivalent to [`InteractiveElement::on_any_mouse_down`].
    ///
    /// See [`Context::listener`](crate::Context::listener) to get access to a view's state from this callback.
    pub fn on_any_mouse_down(
        &mut self,
        listener: impl Fn(&MouseDownEvent, &mut Window, &mut App) + 'static,
    ) {
        self.mouse_down_listeners
            .push(Box::new(move |event, phase, hitbox, window, cx| {
                if phase == DispatchPhase::Bubble && hitbox.is_hovered(window) {
                    (listener)(event, window, cx)
                }
            }));
    }

    /// Bind the given callback to the mouse up event for the given button, during the bubble phase.
    /// The imperative API equivalent to [`InteractiveElement::on_mouse_up`].
    ///
    /// See [`Context::listener`](crate::Context::listener) to get access to a view's state from this callback.
    pub fn on_mouse_up(
        &mut self,
        button: MouseButton,
        listener: impl Fn(&MouseUpEvent, &mut Window, &mut App) + 'static,
    ) {
        self.mouse_up_listeners
            .push(Box::new(move |event, phase, hitbox, window, cx| {
                if phase == DispatchPhase::Bubble
                    && event.button == button
                    && hitbox.is_hovered(window)
                {
                    (listener)(event, window, cx)
                }
            }));
    }

    /// Bind the given callback to the mouse up event for any button, during the capture phase.
    /// The imperative API equivalent to [`InteractiveElement::capture_any_mouse_up`].
    ///
    /// See [`Context::listener`](crate::Context::listener) to get access to a view's state from this callback.
    pub fn capture_any_mouse_up(
        &mut self,
        listener: impl Fn(&MouseUpEvent, &mut Window, &mut App) + 'static,
    ) {
        self.mouse_up_listeners
            .push(Box::new(move |event, phase, hitbox, window, cx| {
                if phase == DispatchPhase::Capture && hitbox.is_hovered(window) {
                    (listener)(event, window, cx)
                }
            }));
    }

    /// Bind the given callback to the mouse up event for any button, during the bubble phase.
    /// The imperative API equivalent to [`Interactivity::on_any_mouse_up`].
    ///
    /// See [`Context::listener`](crate::Context::listener) to get access to a view's state from this callback.
    pub fn on_any_mouse_up(
        &mut self,
        listener: impl Fn(&MouseUpEvent, &mut Window, &mut App) + 'static,
    ) {
        self.mouse_up_listeners
            .push(Box::new(move |event, phase, hitbox, window, cx| {
                if phase == DispatchPhase::Bubble && hitbox.is_hovered(window) {
                    (listener)(event, window, cx)
                }
            }));
    }

    /// Bind the given callback to the mouse down event, on any button, during the capture phase,
    /// when the mouse is outside of the bounds of this element.
    /// The imperative API equivalent to [`InteractiveElement::on_mouse_down_out`].
    ///
    /// See [`Context::listener`](crate::Context::listener) to get access to a view's state from this callback.
    pub fn on_mouse_down_out(
        &mut self,
        listener: impl Fn(&MouseDownEvent, &mut Window, &mut App) + 'static,
    ) {
        self.mouse_down_listeners
            .push(Box::new(move |event, phase, hitbox, window, cx| {
                if phase == DispatchPhase::Capture && !hitbox.contains(&window.mouse_position()) {
                    (listener)(event, window, cx)
                }
            }));
    }

    /// Bind the given callback to the mouse up event, for the given button, during the capture phase,
    /// when the mouse is outside of the bounds of this element.
    /// The imperative API equivalent to [`InteractiveElement::on_mouse_up_out`].
    ///
    /// See [`Context::listener`](crate::Context::listener) to get access to a view's state from this callback.
    pub fn on_mouse_up_out(
        &mut self,
        button: MouseButton,
        listener: impl Fn(&MouseUpEvent, &mut Window, &mut App) + 'static,
    ) {
        self.mouse_up_listeners
            .push(Box::new(move |event, phase, hitbox, window, cx| {
                if phase == DispatchPhase::Capture
                    && event.button == button
                    && !hitbox.is_hovered(window)
                {
                    (listener)(event, window, cx);
                }
            }));
    }

    /// Bind the given callback to the mouse move event, during the bubble phase.
    /// The imperative API equivalent to [`InteractiveElement::on_mouse_move`].
    ///
    /// See [`Context::listener`](crate::Context::listener) to get access to a view's state from this callback.
    pub fn on_mouse_move(
        &mut self,
        listener: impl Fn(&MouseMoveEvent, &mut Window, &mut App) + 'static,
    ) {
        self.mouse_move_listeners
            .push(Box::new(move |event, phase, hitbox, window, cx| {
                if phase == DispatchPhase::Bubble && hitbox.is_hovered(window) {
                    (listener)(event, window, cx);
                }
            }));
    }

    /// Bind the given callback to the mouse drag event of the given type. Note that this
    /// will be called for all move events, inside or outside of this element, as long as the
    /// drag was started with this element under the mouse. Useful for implementing draggable
    /// UIs that don't conform to a drag and drop style interaction, like resizing.
    /// The imperative API equivalent to [`InteractiveElement::on_drag_move`].
    ///
    /// See [`Context::listener`](crate::Context::listener) to get access to a view's state from this callback.
    pub fn on_drag_move<T>(
        &mut self,
        listener: impl Fn(&DragMoveEvent<T>, &mut Window, &mut App) + 'static,
    ) where
        T: 'static,
    {
        self.mouse_move_listeners
            .push(Box::new(move |event, phase, hitbox, window, cx| {
                if phase == DispatchPhase::Capture
                    && let Some(drag) = &cx.active_drag
                    && drag.value.as_ref().type_id() == TypeId::of::<T>()
                {
                    (listener)(
                        &DragMoveEvent {
                            event: event.clone(),
                            bounds: hitbox.bounds,
                            drag: PhantomData,
                            dragged_item: Arc::clone(&drag.value),
                        },
                        window,
                        cx,
                    );
                }
            }));
    }

    /// Bind the given callback to scroll wheel events during the bubble phase.
    /// The imperative API equivalent to [`InteractiveElement::on_scroll_wheel`].
    ///
    /// See [`Context::listener`](crate::Context::listener) to get access to a view's state from this callback.
    pub fn on_scroll_wheel(
        &mut self,
        listener: impl Fn(&ScrollWheelEvent, &mut Window, &mut App) + 'static,
    ) {
        self.scroll_wheel_listeners
            .push(Box::new(move |event, phase, hitbox, window, cx| {
                if phase == DispatchPhase::Bubble && hitbox.should_handle_scroll(window) {
                    (listener)(event, window, cx);
                }
            }));
    }

    /// Bind the given callback to an action dispatch during the capture phase.
    /// The imperative API equivalent to [`InteractiveElement::capture_action`].
    ///
    /// See [`Context::listener`](crate::Context::listener) to get access to a view's state from this callback.
    pub fn capture_action<A: Action>(
        &mut self,
        listener: impl Fn(&A, &mut Window, &mut App) + 'static,
    ) {
        self.action_listeners.push((
            TypeId::of::<A>(),
            Box::new(move |action, phase, window, cx| {
                let action = action.downcast_ref().unwrap();
                if phase == DispatchPhase::Capture {
                    (listener)(action, window, cx)
                } else {
                    cx.propagate();
                }
            }),
        ));
    }

    /// Bind the given callback to an action dispatch during the bubble phase.
    /// The imperative API equivalent to [`InteractiveElement::on_action`].
    ///
    /// See [`Context::listener`](crate::Context::listener) to get access to a view's state from this callback.
    pub fn on_action<A: Action>(&mut self, listener: impl Fn(&A, &mut Window, &mut App) + 'static) {
        self.action_listeners.push((
            TypeId::of::<A>(),
            Box::new(move |action, phase, window, cx| {
                let action = action.downcast_ref().unwrap();
                if phase == DispatchPhase::Bubble {
                    (listener)(action, window, cx)
                }
            }),
        ));
    }

    /// Bind the given callback to an action dispatch, based on a dynamic action parameter
    /// instead of a type parameter. Useful for component libraries that want to expose
    /// action bindings to their users.
    /// The imperative API equivalent to [`InteractiveElement::on_boxed_action`].
    ///
    /// See [`Context::listener`](crate::Context::listener) to get access to a view's state from this callback.
    pub fn on_boxed_action(
        &mut self,
        action: &dyn Action,
        listener: impl Fn(&dyn Action, &mut Window, &mut App) + 'static,
    ) {
        let action = action.boxed_clone();
        self.action_listeners.push((
            (*action).type_id(),
            Box::new(move |_, phase, window, cx| {
                if phase == DispatchPhase::Bubble {
                    (listener)(&*action, window, cx)
                }
            }),
        ));
    }

    /// Bind the given callback to key down events during the bubble phase.
    /// The imperative API equivalent to [`InteractiveElement::on_key_down`].
    ///
    /// See [`Context::listener`](crate::Context::listener) to get access to a view's state from this callback.
    pub fn on_key_down(
        &mut self,
        listener: impl Fn(&KeyDownEvent, &mut Window, &mut App) + 'static,
    ) {
        self.key_down_listeners
            .push(Box::new(move |event, phase, window, cx| {
                if phase == DispatchPhase::Bubble {
                    (listener)(event, window, cx)
                }
            }));
    }

    /// Bind the given callback to key down events during the capture phase.
    /// The imperative API equivalent to [`InteractiveElement::capture_key_down`].
    ///
    /// See [`Context::listener`](crate::Context::listener) to get access to a view's state from this callback.
    pub fn capture_key_down(
        &mut self,
        listener: impl Fn(&KeyDownEvent, &mut Window, &mut App) + 'static,
    ) {
        self.key_down_listeners
            .push(Box::new(move |event, phase, window, cx| {
                if phase == DispatchPhase::Capture {
                    listener(event, window, cx)
                }
            }));
    }

    /// Bind the given callback to key up events during the bubble phase.
    /// The imperative API equivalent to [`InteractiveElement::on_key_up`].
    ///
    /// See [`Context::listener`](crate::Context::listener) to get access to a view's state from this callback.
    pub fn on_key_up(&mut self, listener: impl Fn(&KeyUpEvent, &mut Window, &mut App) + 'static) {
        self.key_up_listeners
            .push(Box::new(move |event, phase, window, cx| {
                if phase == DispatchPhase::Bubble {
                    listener(event, window, cx)
                }
            }));
    }

    /// Bind the given callback to key up events during the capture phase.
    /// The imperative API equivalent to [`InteractiveElement::on_key_up`].
    ///
    /// See [`Context::listener`](crate::Context::listener) to get access to a view's state from this callback.
    pub fn capture_key_up(
        &mut self,
        listener: impl Fn(&KeyUpEvent, &mut Window, &mut App) + 'static,
    ) {
        self.key_up_listeners
            .push(Box::new(move |event, phase, window, cx| {
                if phase == DispatchPhase::Capture {
                    listener(event, window, cx)
                }
            }));
    }

    /// Bind the given callback to modifiers changing events.
    /// The imperative API equivalent to [`InteractiveElement::on_modifiers_changed`].
    ///
    /// See [`Context::listener`](crate::Context::listener) to get access to a view's state from this callback.
    pub fn on_modifiers_changed(
        &mut self,
        listener: impl Fn(&ModifiersChangedEvent, &mut Window, &mut App) + 'static,
    ) {
        self.modifiers_changed_listeners
            .push(Box::new(move |event, window, cx| {
                listener(event, window, cx)
            }));
    }

    /// Bind the given callback to drop events of the given type, whether or not the drag started on this element.
    /// The imperative API equivalent to [`InteractiveElement::on_drop`].
    ///
    /// See [`Context::listener`](crate::Context::listener) to get access to a view's state from this callback.
    pub fn on_drop<T: 'static>(&mut self, listener: impl Fn(&T, &mut Window, &mut App) + 'static) {
        self.drop_listeners.push((
            TypeId::of::<T>(),
            Box::new(move |dragged_value, window, cx| {
                listener(dragged_value.downcast_ref().unwrap(), window, cx);
            }),
        ));
    }

    /// Use the given predicate to determine whether or not a drop event should be dispatched to this element.
    /// The imperative API equivalent to [`InteractiveElement::can_drop`].
    pub fn can_drop(
        &mut self,
        predicate: impl Fn(&dyn Any, &mut Window, &mut App) -> bool + 'static,
    ) {
        self.can_drop_predicate = Some(Box::new(predicate));
    }

    /// Bind the given callback to click events of this element.
    /// The imperative API equivalent to [`StatefulInteractiveElement::on_click`].
    ///
    /// See [`Context::listener`](crate::Context::listener) to get access to a view's state from this callback.
    pub fn on_click(&mut self, listener: impl Fn(&ClickEvent, &mut Window, &mut App) + 'static)
    where
        Self: Sized,
    {
        self.click_listeners.push(Rc::new(move |event, window, cx| {
            listener(event, window, cx)
        }));
    }

    /// On drag initiation, this callback will be used to create a new view to render the dragged value for a
    /// drag and drop operation. This API should also be used as the equivalent of 'on drag start' with
    /// the [`Self::on_drag_move`] API.
    /// The imperative API equivalent to [`StatefulInteractiveElement::on_drag`].
    ///
    /// See [`Context::listener`](crate::Context::listener) to get access to a view's state from this callback.
    pub fn on_drag<T, W>(
        &mut self,
        value: T,
        constructor: impl Fn(&T, Point<Pixels>, &mut Window, &mut App) -> Entity<W> + 'static,
    ) where
        Self: Sized,
        T: 'static,
        W: 'static + Render,
    {
        debug_assert!(
            self.drag_listener.is_none(),
            "calling on_drag more than once on the same element is not supported"
        );
        self.drag_listener = Some((
            Arc::new(value),
            Box::new(move |value, offset, window, cx| {
                constructor(value.downcast_ref().unwrap(), offset, window, cx).into()
            }),
        ));
    }

    /// Bind the given callback on the hover start and end events of this element. Note that the boolean
    /// passed to the callback is true when the hover starts and false when it ends.
    /// The imperative API equivalent to [`StatefulInteractiveElement::on_hover`].
    ///
    /// See [`Context::listener`](crate::Context::listener) to get access to a view's state from this callback.
    pub fn on_hover(&mut self, listener: impl Fn(&bool, &mut Window, &mut App) + 'static)
    where
        Self: Sized,
    {
        debug_assert!(
            self.hover_listener.is_none(),
            "calling on_hover more than once on the same element is not supported"
        );
        self.hover_listener = Some(Box::new(listener));
    }

    /// Use the given callback to construct a new tooltip view when the mouse hovers over this element.
    /// The imperative API equivalent to [`StatefulInteractiveElement::tooltip`].
    pub fn tooltip(&mut self, build_tooltip: impl Fn(&mut Window, &mut App) -> AnyView + 'static)
    where
        Self: Sized,
    {
        debug_assert!(
            self.tooltip_builder.is_none(),
            "calling tooltip more than once on the same element is not supported"
        );
        self.tooltip_builder = Some(TooltipBuilder {
            build: Rc::new(build_tooltip),
            hoverable: false,
        });
    }

    /// Use the given callback to construct a new tooltip view when the mouse hovers over this element.
    /// The tooltip itself is also hoverable and won't disappear when the user moves the mouse into
    /// the tooltip. The imperative API equivalent to [`StatefulInteractiveElement::hoverable_tooltip`].
    pub fn hoverable_tooltip(
        &mut self,
        build_tooltip: impl Fn(&mut Window, &mut App) -> AnyView + 'static,
    ) where
        Self: Sized,
    {
        debug_assert!(
            self.tooltip_builder.is_none(),
            "calling tooltip more than once on the same element is not supported"
        );
        self.tooltip_builder = Some(TooltipBuilder {
            build: Rc::new(build_tooltip),
            hoverable: true,
        });
    }

    /// Block the mouse from all interactions with elements behind this element's hitbox. Typically
    /// `block_mouse_except_scroll` should be preferred.
    ///
    /// The imperative API equivalent to [`InteractiveElement::occlude`]
    pub fn occlude_mouse(&mut self) {
        self.hitbox_behavior = HitboxBehavior::BlockMouse;
    }

    /// Set the bounds of this element as a window control area for the platform window.
    /// The imperative API equivalent to [`InteractiveElement::window_control_area`]
    pub fn window_control_area(&mut self, area: WindowControlArea) {
        self.window_control = Some(area);
    }

    /// Block non-scroll mouse interactions with elements behind this element's hitbox.
    /// The imperative API equivalent to [`InteractiveElement::block_mouse_except_scroll`].
    ///
    /// See [`Hitbox::is_hovered`] for details.
    pub fn block_mouse_except_scroll(&mut self) {
        self.hitbox_behavior = HitboxBehavior::BlockMouseExceptScroll;
    }
}

/// A trait for elements that want to use the standard GPUI event handlers that don't
/// require any state.
pub trait InteractiveElement: Sized {
    /// Retrieve the interactivity state associated with this element
    fn interactivity(&mut self) -> &mut Interactivity;

    /// Assign this element to a group of elements that can be styled together
    fn group(mut self, group: impl Into<SharedString>) -> Self {
        self.interactivity().group = Some(group.into());
        self
    }

    /// Assign this element an ID, so that it can be used with interactivity
    fn id(mut self, id: impl Into<ElementId>) -> Stateful<Self> {
        self.interactivity().element_id = Some(id.into());

        Stateful { element: self }
    }

    /// Track the focus state of the given focus handle on this element.
    /// If the focus handle is focused by the application, this element will
    /// apply its focused styles.
    fn track_focus(mut self, focus_handle: &FocusHandle) -> Self {
        self.interactivity().focusable = true;
        self.interactivity().tracked_focus_handle = Some(focus_handle.clone());
        self
    }

    /// Set whether this element is a tab stop.
    ///
    /// When false, the element remains in tab-index order but cannot be reached via keyboard navigation.
    /// Useful for container elements: focus the container, then call `window.focus_next()` to focus
    /// the first tab stop inside it while having the container element itself be unreachable via the keyboard.
    /// Should only be used with `tab_index`.
    fn tab_stop(mut self, tab_stop: bool) -> Self {
        self.interactivity().tab_stop = tab_stop;
        self
    }

    /// Set index of the tab stop order, and set this node as a tab stop.
    /// This will default the element to being a tab stop. See [`Self::tab_stop`] for more information.
    /// This should only be used in conjunction with `tab_group`
    /// in order to not interfere with the tab index of other elements.
    fn tab_index(mut self, index: isize) -> Self {
        self.interactivity().focusable = true;
        self.interactivity().tab_index = Some(index);
        self.interactivity().tab_stop = true;
        self
    }

    /// Designate this div as a "tab group". Tab groups have their own location in the tab-index order,
    /// but for children of the tab group, the tab index is reset to 0. This can be useful for swapping
    /// the order of tab stops within the group, without having to renumber all the tab stops in the whole
    /// application.
    fn tab_group(mut self) -> Self {
        self.interactivity().tab_group = true;
        if self.interactivity().tab_index.is_none() {
            self.interactivity().tab_index = Some(0);
        }
        self
    }

    /// Set the keymap context for this element. This will be used to determine
    /// which action to dispatch from the keymap.
    fn key_context<C, E>(mut self, key_context: C) -> Self
    where
        C: TryInto<KeyContext, Error = E>,
        E: Debug,
    {
        if let Some(key_context) = key_context.try_into().log_err() {
            self.interactivity().key_context = Some(key_context);
        }
        self
    }

    /// Apply the given style to this element when the mouse hovers over it
    fn hover(mut self, f: impl FnOnce(StyleRefinement) -> StyleRefinement) -> Self {
        debug_assert!(
            self.interactivity().hover_style.is_none(),
            "hover style already set"
        );
        self.interactivity().hover_style = Some(Box::new(f(StyleRefinement::default())));
        self
    }

    /// Apply the given style to this element when the mouse hovers over a group member
    fn group_hover(
        mut self,
        group_name: impl Into<SharedString>,
        f: impl FnOnce(StyleRefinement) -> StyleRefinement,
    ) -> Self {
        self.interactivity().group_hover_style = Some(GroupStyle {
            group: group_name.into(),
            style: Box::new(f(StyleRefinement::default())),
        });
        self
    }

    /// Bind the given callback to the mouse down event for the given mouse button.
    /// The fluent API equivalent to [`Interactivity::on_mouse_down`].
    ///
    /// See [`Context::listener`](crate::Context::listener) to get access to the view state from this callback.
    fn on_mouse_down(
        mut self,
        button: MouseButton,
        listener: impl Fn(&MouseDownEvent, &mut Window, &mut App) + 'static,
    ) -> Self {
        self.interactivity().on_mouse_down(button, listener);
        self
    }

    #[cfg(any(test, feature = "test-support"))]
    /// Set a key that can be used to look up this element's bounds
    /// in the [`crate::VisualTestContext::debug_bounds`] map
    /// This is a noop in release builds
    fn debug_selector(mut self, f: impl FnOnce() -> String) -> Self {
        self.interactivity().debug_selector = Some(f());
        self
    }

    #[cfg(not(any(test, feature = "test-support")))]
    /// Set a key that can be used to look up this element's bounds
    /// in the [`crate::VisualTestContext::debug_bounds`] map
    /// This is a noop in release builds
    #[inline]
    fn debug_selector(self, _: impl FnOnce() -> String) -> Self {
        self
    }

    /// Bind the given callback to the mouse down event for any button, during the capture phase.
    /// The fluent API equivalent to [`Interactivity::capture_any_mouse_down`].
    ///
    /// See [`Context::listener`](crate::Context::listener) to get access to a view's state from this callback.
    fn capture_any_mouse_down(
        mut self,
        listener: impl Fn(&MouseDownEvent, &mut Window, &mut App) + 'static,
    ) -> Self {
        self.interactivity().capture_any_mouse_down(listener);
        self
    }

    /// Bind the given callback to the mouse down event for any button, during the capture phase.
    /// The fluent API equivalent to [`Interactivity::on_any_mouse_down`].
    ///
    /// See [`Context::listener`](crate::Context::listener) to get access to a view's state from this callback.
    fn on_any_mouse_down(
        mut self,
        listener: impl Fn(&MouseDownEvent, &mut Window, &mut App) + 'static,
    ) -> Self {
        self.interactivity().on_any_mouse_down(listener);
        self
    }

    /// Bind the given callback to the mouse up event for the given button, during the bubble phase.
    /// The fluent API equivalent to [`Interactivity::on_mouse_up`].
    ///
    /// See [`Context::listener`](crate::Context::listener) to get access to a view's state from this callback.
    fn on_mouse_up(
        mut self,
        button: MouseButton,
        listener: impl Fn(&MouseUpEvent, &mut Window, &mut App) + 'static,
    ) -> Self {
        self.interactivity().on_mouse_up(button, listener);
        self
    }

    /// Bind the given callback to the mouse up event for any button, during the capture phase.
    /// The fluent API equivalent to [`Interactivity::capture_any_mouse_up`].
    ///
    /// See [`Context::listener`](crate::Context::listener) to get access to a view's state from this callback.
    fn capture_any_mouse_up(
        mut self,
        listener: impl Fn(&MouseUpEvent, &mut Window, &mut App) + 'static,
    ) -> Self {
        self.interactivity().capture_any_mouse_up(listener);
        self
    }

    /// Bind the given callback to the mouse down event, on any button, during the capture phase,
    /// when the mouse is outside of the bounds of this element.
    /// The fluent API equivalent to [`Interactivity::on_mouse_down_out`].
    ///
    /// See [`Context::listener`](crate::Context::listener) to get access to a view's state from this callback.
    fn on_mouse_down_out(
        mut self,
        listener: impl Fn(&MouseDownEvent, &mut Window, &mut App) + 'static,
    ) -> Self {
        self.interactivity().on_mouse_down_out(listener);
        self
    }

    /// Bind the given callback to the mouse up event, for the given button, during the capture phase,
    /// when the mouse is outside of the bounds of this element.
    /// The fluent API equivalent to [`Interactivity::on_mouse_up_out`].
    ///
    /// See [`Context::listener`](crate::Context::listener) to get access to a view's state from this callback.
    fn on_mouse_up_out(
        mut self,
        button: MouseButton,
        listener: impl Fn(&MouseUpEvent, &mut Window, &mut App) + 'static,
    ) -> Self {
        self.interactivity().on_mouse_up_out(button, listener);
        self
    }

    /// Bind the given callback to the mouse move event, during the bubble phase.
    /// The fluent API equivalent to [`Interactivity::on_mouse_move`].
    ///
    /// See [`Context::listener`](crate::Context::listener) to get access to a view's state from this callback.
    fn on_mouse_move(
        mut self,
        listener: impl Fn(&MouseMoveEvent, &mut Window, &mut App) + 'static,
    ) -> Self {
        self.interactivity().on_mouse_move(listener);
        self
    }

    /// Bind the given callback to the mouse drag event of the given type. Note that this
    /// will be called for all move events, inside or outside of this element, as long as the
    /// drag was started with this element under the mouse. Useful for implementing draggable
    /// UIs that don't conform to a drag and drop style interaction, like resizing.
    /// The fluent API equivalent to [`Interactivity::on_drag_move`].
    ///
    /// See [`Context::listener`](crate::Context::listener) to get access to a view's state from this callback.
    fn on_drag_move<T: 'static>(
        mut self,
        listener: impl Fn(&DragMoveEvent<T>, &mut Window, &mut App) + 'static,
    ) -> Self {
        self.interactivity().on_drag_move(listener);
        self
    }

    /// Bind the given callback to scroll wheel events during the bubble phase.
    /// The fluent API equivalent to [`Interactivity::on_scroll_wheel`].
    ///
    /// See [`Context::listener`](crate::Context::listener) to get access to a view's state from this callback.
    fn on_scroll_wheel(
        mut self,
        listener: impl Fn(&ScrollWheelEvent, &mut Window, &mut App) + 'static,
    ) -> Self {
        self.interactivity().on_scroll_wheel(listener);
        self
    }

    /// Capture the given action, before normal action dispatch can fire.
    /// The fluent API equivalent to [`Interactivity::capture_action`].
    ///
    /// See [`Context::listener`](crate::Context::listener) to get access to a view's state from this callback.
    fn capture_action<A: Action>(
        mut self,
        listener: impl Fn(&A, &mut Window, &mut App) + 'static,
    ) -> Self {
        self.interactivity().capture_action(listener);
        self
    }

    /// Bind the given callback to an action dispatch during the bubble phase.
    /// The fluent API equivalent to [`Interactivity::on_action`].
    ///
    /// See [`Context::listener`](crate::Context::listener) to get access to a view's state from this callback.
    fn on_action<A: Action>(
        mut self,
        listener: impl Fn(&A, &mut Window, &mut App) + 'static,
    ) -> Self {
        self.interactivity().on_action(listener);
        self
    }

    /// Bind the given callback to an action dispatch, based on a dynamic action parameter
    /// instead of a type parameter. Useful for component libraries that want to expose
    /// action bindings to their users.
    /// The fluent API equivalent to [`Interactivity::on_boxed_action`].
    ///
    /// See [`Context::listener`](crate::Context::listener) to get access to a view's state from this callback.
    fn on_boxed_action(
        mut self,
        action: &dyn Action,
        listener: impl Fn(&dyn Action, &mut Window, &mut App) + 'static,
    ) -> Self {
        self.interactivity().on_boxed_action(action, listener);
        self
    }

    /// Bind the given callback to key down events during the bubble phase.
    /// The fluent API equivalent to [`Interactivity::on_key_down`].
    ///
    /// See [`Context::listener`](crate::Context::listener) to get access to a view's state from this callback.
    fn on_key_down(
        mut self,
        listener: impl Fn(&KeyDownEvent, &mut Window, &mut App) + 'static,
    ) -> Self {
        self.interactivity().on_key_down(listener);
        self
    }

    /// Bind the given callback to key down events during the capture phase.
    /// The fluent API equivalent to [`Interactivity::capture_key_down`].
    ///
    /// See [`Context::listener`](crate::Context::listener) to get access to a view's state from this callback.
    fn capture_key_down(
        mut self,
        listener: impl Fn(&KeyDownEvent, &mut Window, &mut App) + 'static,
    ) -> Self {
        self.interactivity().capture_key_down(listener);
        self
    }

    /// Bind the given callback to key up events during the bubble phase.
    /// The fluent API equivalent to [`Interactivity::on_key_up`].
    ///
    /// See [`Context::listener`](crate::Context::listener) to get access to a view's state from this callback.
    fn on_key_up(
        mut self,
        listener: impl Fn(&KeyUpEvent, &mut Window, &mut App) + 'static,
    ) -> Self {
        self.interactivity().on_key_up(listener);
        self
    }

    /// Bind the given callback to key up events during the capture phase.
    /// The fluent API equivalent to [`Interactivity::capture_key_up`].
    ///
    /// See [`Context::listener`](crate::Context::listener) to get access to a view's state from this callback.
    fn capture_key_up(
        mut self,
        listener: impl Fn(&KeyUpEvent, &mut Window, &mut App) + 'static,
    ) -> Self {
        self.interactivity().capture_key_up(listener);
        self
    }

    /// Bind the given callback to modifiers changing events.
    /// The fluent API equivalent to [`Interactivity::on_modifiers_changed`].
    ///
    /// See [`Context::listener`](crate::Context::listener) to get access to a view's state from this callback.
    fn on_modifiers_changed(
        mut self,
        listener: impl Fn(&ModifiersChangedEvent, &mut Window, &mut App) + 'static,
    ) -> Self {
        self.interactivity().on_modifiers_changed(listener);
        self
    }

    /// Apply the given style when the given data type is dragged over this element
    fn drag_over<S: 'static>(
        mut self,
        f: impl 'static + Fn(StyleRefinement, &S, &mut Window, &mut App) -> StyleRefinement,
    ) -> Self {
        self.interactivity().drag_over_styles.push((
            TypeId::of::<S>(),
            Box::new(move |currently_dragged: &dyn Any, window, cx| {
                f(
                    StyleRefinement::default(),
                    currently_dragged.downcast_ref::<S>().unwrap(),
                    window,
                    cx,
                )
            }),
        ));
        self
    }

    /// Apply the given style when the given data type is dragged over this element's group
    fn group_drag_over<S: 'static>(
        mut self,
        group_name: impl Into<SharedString>,
        f: impl FnOnce(StyleRefinement) -> StyleRefinement,
    ) -> Self {
        self.interactivity().group_drag_over_styles.push((
            TypeId::of::<S>(),
            GroupStyle {
                group: group_name.into(),
                style: Box::new(f(StyleRefinement::default())),
            },
        ));
        self
    }

    /// Bind the given callback to drop events of the given type, whether or not the drag started on this element.
    /// The fluent API equivalent to [`Interactivity::on_drop`].
    ///
    /// See [`Context::listener`](crate::Context::listener) to get access to a view's state from this callback.
    fn on_drop<T: 'static>(
        mut self,
        listener: impl Fn(&T, &mut Window, &mut App) + 'static,
    ) -> Self {
        self.interactivity().on_drop(listener);
        self
    }

    /// Use the given predicate to determine whether or not a drop event should be dispatched to this element.
    /// The fluent API equivalent to [`Interactivity::can_drop`].
    fn can_drop(
        mut self,
        predicate: impl Fn(&dyn Any, &mut Window, &mut App) -> bool + 'static,
    ) -> Self {
        self.interactivity().can_drop(predicate);
        self
    }

    /// Block the mouse from all interactions with elements behind this element's hitbox. Typically
    /// `block_mouse_except_scroll` should be preferred.
    /// The fluent API equivalent to [`Interactivity::occlude_mouse`].
    fn occlude(mut self) -> Self {
        self.interactivity().occlude_mouse();
        self
    }

    /// Set the bounds of this element as a window control area for the platform window.
    /// The fluent API equivalent to [`Interactivity::window_control_area`].
    fn window_control_area(mut self, area: WindowControlArea) -> Self {
        self.interactivity().window_control_area(area);
        self
    }

    /// Block non-scroll mouse interactions with elements behind this element's hitbox.
    /// The fluent API equivalent to [`Interactivity::block_mouse_except_scroll`].
    ///
    /// See [`Hitbox::is_hovered`] for details.
    fn block_mouse_except_scroll(mut self) -> Self {
        self.interactivity().block_mouse_except_scroll();
        self
    }

    /// Set the given styles to be applied when this element, specifically, is focused.
    /// Requires that the element is focusable. Elements can be made focusable using [`InteractiveElement::track_focus`].
    fn focus(mut self, f: impl FnOnce(StyleRefinement) -> StyleRefinement) -> Self
    where
        Self: Sized,
    {
        self.interactivity().focus_style = Some(Box::new(f(StyleRefinement::default())));
        self
    }

    /// Set the given styles to be applied when this element is inside another element that is focused.
    /// Requires that the element is focusable. Elements can be made focusable using [`InteractiveElement::track_focus`].
    fn in_focus(mut self, f: impl FnOnce(StyleRefinement) -> StyleRefinement) -> Self
    where
        Self: Sized,
    {
        self.interactivity().in_focus_style = Some(Box::new(f(StyleRefinement::default())));
        self
    }

    /// Set the given styles to be applied when this element is focused via keyboard navigation.
    /// This is similar to CSS's `:focus-visible` pseudo-class - it only applies when the element
    /// is focused AND the user is navigating via keyboard (not mouse clicks).
    /// Requires that the element is focusable. Elements can be made focusable using [`InteractiveElement::track_focus`].
    fn focus_visible(mut self, f: impl FnOnce(StyleRefinement) -> StyleRefinement) -> Self
    where
        Self: Sized,
    {
        self.interactivity().focus_visible_style = Some(Box::new(f(StyleRefinement::default())));
        self
    }
}

/// A trait for elements that want to use the standard GPUI interactivity features
/// that require state.
pub trait StatefulInteractiveElement: InteractiveElement {
    /// Set this element to focusable.
    fn focusable(mut self) -> Self {
        self.interactivity().focusable = true;
        self
    }

    /// Set the overflow x and y to scroll.
    fn overflow_scroll(mut self) -> Self {
        self.interactivity().base_style.overflow.x = Some(Overflow::Scroll);
        self.interactivity().base_style.overflow.y = Some(Overflow::Scroll);
        self
    }

    /// Set the overflow x to scroll.
    fn overflow_x_scroll(mut self) -> Self {
        self.interactivity().base_style.overflow.x = Some(Overflow::Scroll);
        self
    }

    /// Set the overflow y to scroll.
    fn overflow_y_scroll(mut self) -> Self {
        self.interactivity().base_style.overflow.y = Some(Overflow::Scroll);
        self
    }

    /// Set the space to be reserved for rendering the scrollbar.
    ///
    /// This will only affect the layout of the element when overflow for this element is set to
    /// `Overflow::Scroll`.
    fn scrollbar_width(mut self, width: impl Into<AbsoluteLength>) -> Self {
        self.interactivity().base_style.scrollbar_width = Some(width.into());
        self
    }

    /// Track the scroll state of this element with the given handle.
    fn track_scroll(mut self, scroll_handle: &ScrollHandle) -> Self {
        self.interactivity().tracked_scroll_handle = Some(scroll_handle.clone());
        self
    }

    /// Track the scroll state of this element with the given handle.
    fn anchor_scroll(mut self, scroll_anchor: Option<ScrollAnchor>) -> Self {
        self.interactivity().scroll_anchor = scroll_anchor;
        self
    }

    /// Set the given styles to be applied when this element is active.
    fn active(mut self, f: impl FnOnce(StyleRefinement) -> StyleRefinement) -> Self
    where
        Self: Sized,
    {
        self.interactivity().active_style = Some(Box::new(f(StyleRefinement::default())));
        self
    }

    /// Set the given styles to be applied when this element's group is active.
    fn group_active(
        mut self,
        group_name: impl Into<SharedString>,
        f: impl FnOnce(StyleRefinement) -> StyleRefinement,
    ) -> Self
    where
        Self: Sized,
    {
        self.interactivity().group_active_style = Some(GroupStyle {
            group: group_name.into(),
            style: Box::new(f(StyleRefinement::default())),
        });
        self
    }

    /// Bind the given callback to click events of this element.
    /// The fluent API equivalent to [`Interactivity::on_click`].
    ///
    /// See [`Context::listener`](crate::Context::listener) to get access to a view's state from this callback.
    fn on_click(mut self, listener: impl Fn(&ClickEvent, &mut Window, &mut App) + 'static) -> Self
    where
        Self: Sized,
    {
        self.interactivity().on_click(listener);
        self
    }

    /// On drag initiation, this callback will be used to create a new view to render the dragged value for a
    /// drag and drop operation. This API should also be used as the equivalent of 'on drag start' with
    /// the [`InteractiveElement::on_drag_move`] API.
    /// The callback also has access to the offset of triggering click from the origin of parent element.
    /// The fluent API equivalent to [`Interactivity::on_drag`].
    ///
    /// See [`Context::listener`](crate::Context::listener) to get access to a view's state from this callback.
    fn on_drag<T, W>(
        mut self,
        value: T,
        constructor: impl Fn(&T, Point<Pixels>, &mut Window, &mut App) -> Entity<W> + 'static,
    ) -> Self
    where
        Self: Sized,
        T: 'static,
        W: 'static + Render,
    {
        self.interactivity().on_drag(value, constructor);
        self
    }

    /// Bind the given callback on the hover start and end events of this element. Note that the boolean
    /// passed to the callback is true when the hover starts and false when it ends.
    /// The fluent API equivalent to [`Interactivity::on_hover`].
    ///
    /// See [`Context::listener`](crate::Context::listener) to get access to a view's state from this callback.
    fn on_hover(mut self, listener: impl Fn(&bool, &mut Window, &mut App) + 'static) -> Self
    where
        Self: Sized,
    {
        self.interactivity().on_hover(listener);
        self
    }

    /// Use the given callback to construct a new tooltip view when the mouse hovers over this element.
    /// The fluent API equivalent to [`Interactivity::tooltip`].
    fn tooltip(mut self, build_tooltip: impl Fn(&mut Window, &mut App) -> AnyView + 'static) -> Self
    where
        Self: Sized,
    {
        self.interactivity().tooltip(build_tooltip);
        self
    }

    /// Use the given callback to construct a new tooltip view when the mouse hovers over this element.
    /// The tooltip itself is also hoverable and won't disappear when the user moves the mouse into
    /// the tooltip. The fluent API equivalent to [`Interactivity::hoverable_tooltip`].
    fn hoverable_tooltip(
        mut self,
        build_tooltip: impl Fn(&mut Window, &mut App) -> AnyView + 'static,
    ) -> Self
    where
        Self: Sized,
    {
        self.interactivity().hoverable_tooltip(build_tooltip);
        self
    }
}

pub(crate) type MouseDownListener =
    Box<dyn Fn(&MouseDownEvent, DispatchPhase, &Hitbox, &mut Window, &mut App) + 'static>;
pub(crate) type MouseUpListener =
    Box<dyn Fn(&MouseUpEvent, DispatchPhase, &Hitbox, &mut Window, &mut App) + 'static>;

pub(crate) type MouseMoveListener =
    Box<dyn Fn(&MouseMoveEvent, DispatchPhase, &Hitbox, &mut Window, &mut App) + 'static>;

pub(crate) type ScrollWheelListener =
    Box<dyn Fn(&ScrollWheelEvent, DispatchPhase, &Hitbox, &mut Window, &mut App) + 'static>;

pub(crate) type ClickListener = Rc<dyn Fn(&ClickEvent, &mut Window, &mut App) + 'static>;

pub(crate) type DragListener =
    Box<dyn Fn(&dyn Any, Point<Pixels>, &mut Window, &mut App) -> AnyView + 'static>;

type DropListener = Box<dyn Fn(&dyn Any, &mut Window, &mut App) + 'static>;

type CanDropPredicate = Box<dyn Fn(&dyn Any, &mut Window, &mut App) -> bool + 'static>;

pub(crate) struct TooltipBuilder {
    build: Rc<dyn Fn(&mut Window, &mut App) -> AnyView + 'static>,
    hoverable: bool,
}

pub(crate) type KeyDownListener =
    Box<dyn Fn(&KeyDownEvent, DispatchPhase, &mut Window, &mut App) + 'static>;

pub(crate) type KeyUpListener =
    Box<dyn Fn(&KeyUpEvent, DispatchPhase, &mut Window, &mut App) + 'static>;

pub(crate) type ModifiersChangedListener =
    Box<dyn Fn(&ModifiersChangedEvent, &mut Window, &mut App) + 'static>;

pub(crate) type ActionListener =
    Box<dyn Fn(&dyn Any, DispatchPhase, &mut Window, &mut App) + 'static>;

/// Construct a new [`Div`] element
#[track_caller]
pub fn div() -> Div {
    Div {
        interactivity: Interactivity::new(),
        children: SmallVec::default(),
        prepaint_listener: None,
        image_cache: None,
    }
}

/// A [`Div`] element, the all-in-one element for building complex UIs in GPUI
pub struct Div {
    interactivity: Interactivity,
    children: SmallVec<[StackSafe<AnyElement>; 2]>,
    prepaint_listener: Option<Box<dyn Fn(Vec<Bounds<Pixels>>, &mut Window, &mut App) + 'static>>,
    image_cache: Option<Box<dyn ImageCacheProvider>>,
}

impl Div {
    /// Add a listener to be called when the children of this `Div` are prepainted.
    /// This allows you to store the [`Bounds`] of the children for later use.
    pub fn on_children_prepainted(
        mut self,
        listener: impl Fn(Vec<Bounds<Pixels>>, &mut Window, &mut App) + 'static,
    ) -> Self {
        self.prepaint_listener = Some(Box::new(listener));
        self
    }

    /// Add an image cache at the location of this div in the element tree.
    pub fn image_cache(mut self, cache: impl ImageCacheProvider) -> Self {
        self.image_cache = Some(Box::new(cache));
        self
    }
}

/// A frame state for a `Div` element, which contains layout IDs for its children.
///
/// This struct is used internally by the `Div` element to manage the layout state of its children
/// during the UI update cycle. It holds a small vector of `LayoutId` values, each corresponding to
/// a child element of the `Div`. These IDs are used to query the layout engine for the computed
/// bounds of the children after the layout phase is complete.
pub struct DivFrameState {
    child_layout_ids: SmallVec<[LayoutId; 2]>,
}

/// Interactivity state displayed an manipulated in the inspector.
#[derive(Clone)]
pub struct DivInspectorState {
    /// The inspected element's base style. This is used for both inspecting and modifying the
    /// state. In the future it will make sense to separate the read and write, possibly tracking
    /// the modifications.
    #[cfg(any(feature = "inspector", debug_assertions))]
    pub base_style: Box<StyleRefinement>,
    /// Inspects the bounds of the element.
    pub bounds: Bounds<Pixels>,
    /// Size of the children of the element, or `bounds.size` if it has no children.
    pub content_size: Size<Pixels>,
}

impl Styled for Div {
    fn style(&mut self) -> &mut StyleRefinement {
        &mut self.interactivity.base_style
    }
}

impl InteractiveElement for Div {
    fn interactivity(&mut self) -> &mut Interactivity {
        &mut self.interactivity
    }
}

impl ParentElement for Div {
    fn extend(&mut self, elements: impl IntoIterator<Item = AnyElement>) {
        self.children
            .extend(elements.into_iter().map(StackSafe::new))
    }
}

impl Element for Div {
    type RequestLayoutState = DivFrameState;
    type PrepaintState = Option<Hitbox>;

    fn id(&self) -> Option<ElementId> {
        self.interactivity.element_id.clone()
    }

    fn source_location(&self) -> Option<&'static std::panic::Location<'static>> {
        self.interactivity.source_location()
    }

    #[stacksafe]
    fn request_layout(
        &mut self,
        global_id: Option<&GlobalElementId>,
        inspector_id: Option<&InspectorElementId>,
        window: &mut Window,
        cx: &mut App,
    ) -> (LayoutId, Self::RequestLayoutState) {
        let mut child_layout_ids = SmallVec::new();
        let image_cache = self
            .image_cache
            .as_mut()
            .map(|provider| provider.provide(window, cx));

        let layout_id = window.with_image_cache(image_cache, |window| {
            self.interactivity.request_layout(
                global_id,
                inspector_id,
                window,
                cx,
                |style, window, cx| {
                    window.with_text_style(style.text_style().cloned(), |window| {
                        child_layout_ids = self
                            .children
                            .iter_mut()
                            .map(|child| child.request_layout(window, cx))
                            .collect::<SmallVec<_>>();
                        window.request_layout(style, child_layout_ids.iter().copied(), cx)
                    })
                },
            )
        });

        (layout_id, DivFrameState { child_layout_ids })
    }

    #[stacksafe]
    fn prepaint(
        &mut self,
        global_id: Option<&GlobalElementId>,
        inspector_id: Option<&InspectorElementId>,
        bounds: Bounds<Pixels>,
        request_layout: &mut Self::RequestLayoutState,
        window: &mut Window,
        cx: &mut App,
    ) -> Option<Hitbox> {
        let has_prepaint_listener = self.prepaint_listener.is_some();
        let mut children_bounds = Vec::with_capacity(if has_prepaint_listener {
            request_layout.child_layout_ids.len()
        } else {
            0
        });

        let mut child_min = point(Pixels::MAX, Pixels::MAX);
        let mut child_max = Point::default();
        if let Some(handle) = self.interactivity.scroll_anchor.as_ref() {
            *handle.last_origin.borrow_mut() = bounds.origin - window.element_offset();
        }
        let content_size = if request_layout.child_layout_ids.is_empty() {
            bounds.size
        } else if let Some(scroll_handle) = self.interactivity.tracked_scroll_handle.as_ref() {
            let mut state = scroll_handle.0.borrow_mut();
            state.child_bounds = Vec::with_capacity(request_layout.child_layout_ids.len());
            for child_layout_id in &request_layout.child_layout_ids {
                let child_bounds = window.layout_bounds(*child_layout_id);
                child_min = child_min.min(&child_bounds.origin);
                child_max = child_max.max(&child_bounds.bottom_right());
                state.child_bounds.push(child_bounds);
            }
            (child_max - child_min).into()
        } else {
            for child_layout_id in &request_layout.child_layout_ids {
                let child_bounds = window.layout_bounds(*child_layout_id);
                child_min = child_min.min(&child_bounds.origin);
                child_max = child_max.max(&child_bounds.bottom_right());

                if has_prepaint_listener {
                    children_bounds.push(child_bounds);
                }
            }
            (child_max - child_min).into()
        };

        if let Some(scroll_handle) = self.interactivity.tracked_scroll_handle.as_ref() {
            scroll_handle.scroll_to_active_item();
        }

        self.interactivity.prepaint(
            global_id,
            inspector_id,
            bounds,
            content_size,
            window,
            cx,
            |style, scroll_offset, hitbox, window, cx| {
                // skip children
                if style.display == Display::None {
                    return hitbox;
                }

                window.with_element_offset(scroll_offset, |window| {
                    for child in &mut self.children {
                        child.prepaint(window, cx);
                    }
                });

                if let Some(listener) = self.prepaint_listener.as_ref() {
                    listener(children_bounds, window, cx);
                }

                hitbox
            },
        )
    }

    #[stacksafe]
    fn paint(
        &mut self,
        global_id: Option<&GlobalElementId>,
        inspector_id: Option<&InspectorElementId>,
        bounds: Bounds<Pixels>,
        _request_layout: &mut Self::RequestLayoutState,
        hitbox: &mut Option<Hitbox>,
        window: &mut Window,
        cx: &mut App,
    ) {
        let image_cache = self
            .image_cache
            .as_mut()
            .map(|provider| provider.provide(window, cx));

        window.with_image_cache(image_cache, |window| {
            self.interactivity.paint(
                global_id,
                inspector_id,
                bounds,
                hitbox.as_ref(),
                window,
                cx,
                |style, window, cx| {
                    // skip children
                    if style.display == Display::None {
                        return;
                    }

                    for child in &mut self.children {
                        child.paint(window, cx);
                    }
                },
            )
        });
    }
}

impl IntoElement for Div {
    type Element = Self;

    fn into_element(self) -> Self::Element {
        self
    }
}

/// The interactivity struct. Powers all of the general-purpose
/// interactivity in the `Div` element.
#[derive(Default)]
pub struct Interactivity {
    /// The element ID of the element. In id is required to support a stateful subset of the interactivity such as on_click.
    pub element_id: Option<ElementId>,
    /// Whether the element was clicked. This will only be present after layout.
    pub active: Option<bool>,
    /// Whether the element was hovered. This will only be present after paint if an hitbox
    /// was created for the interactive element.
    pub hovered: Option<bool>,
    pub(crate) tooltip_id: Option<TooltipId>,
    pub(crate) content_size: Size<Pixels>,
    pub(crate) key_context: Option<KeyContext>,
    pub(crate) focusable: bool,
    pub(crate) tracked_focus_handle: Option<FocusHandle>,
    pub(crate) tracked_scroll_handle: Option<ScrollHandle>,
    pub(crate) scroll_anchor: Option<ScrollAnchor>,
    pub(crate) scroll_offset: Option<Rc<RefCell<Point<Pixels>>>>,
    pub(crate) group: Option<SharedString>,
    /// The base style of the element, before any modifications are applied
    /// by focus, active, etc.
    pub base_style: Box<StyleRefinement>,
    pub(crate) focus_style: Option<Box<StyleRefinement>>,
    pub(crate) in_focus_style: Option<Box<StyleRefinement>>,
    pub(crate) focus_visible_style: Option<Box<StyleRefinement>>,
    pub(crate) hover_style: Option<Box<StyleRefinement>>,
    pub(crate) group_hover_style: Option<GroupStyle>,
    pub(crate) active_style: Option<Box<StyleRefinement>>,
    pub(crate) group_active_style: Option<GroupStyle>,
    pub(crate) drag_over_styles: Vec<(
        TypeId,
        Box<dyn Fn(&dyn Any, &mut Window, &mut App) -> StyleRefinement>,
    )>,
    pub(crate) group_drag_over_styles: Vec<(TypeId, GroupStyle)>,
    pub(crate) mouse_down_listeners: Vec<MouseDownListener>,
    pub(crate) mouse_up_listeners: Vec<MouseUpListener>,
    pub(crate) mouse_move_listeners: Vec<MouseMoveListener>,
    pub(crate) scroll_wheel_listeners: Vec<ScrollWheelListener>,
    pub(crate) key_down_listeners: Vec<KeyDownListener>,
    pub(crate) key_up_listeners: Vec<KeyUpListener>,
    pub(crate) modifiers_changed_listeners: Vec<ModifiersChangedListener>,
    pub(crate) action_listeners: Vec<(TypeId, ActionListener)>,
    pub(crate) drop_listeners: Vec<(TypeId, DropListener)>,
    pub(crate) can_drop_predicate: Option<CanDropPredicate>,
    pub(crate) click_listeners: Vec<ClickListener>,
    pub(crate) drag_listener: Option<(Arc<dyn Any>, DragListener)>,
    pub(crate) hover_listener: Option<Box<dyn Fn(&bool, &mut Window, &mut App)>>,
    pub(crate) tooltip_builder: Option<TooltipBuilder>,
    pub(crate) window_control: Option<WindowControlArea>,
    pub(crate) hitbox_behavior: HitboxBehavior,
    pub(crate) tab_index: Option<isize>,
    pub(crate) tab_group: bool,
    pub(crate) tab_stop: bool,

    #[cfg(any(feature = "inspector", debug_assertions))]
    pub(crate) source_location: Option<&'static core::panic::Location<'static>>,

    #[cfg(any(test, feature = "test-support"))]
    pub(crate) debug_selector: Option<String>,
}

impl Interactivity {
    /// Layout this element according to this interactivity state's configured styles
    pub fn request_layout(
        &mut self,
        global_id: Option<&GlobalElementId>,
        _inspector_id: Option<&InspectorElementId>,
        window: &mut Window,
        cx: &mut App,
        f: impl FnOnce(Style, &mut Window, &mut App) -> LayoutId,
    ) -> LayoutId {
        #[cfg(any(feature = "inspector", debug_assertions))]
        window.with_inspector_state(
            _inspector_id,
            cx,
            |inspector_state: &mut Option<DivInspectorState>, _window| {
                if let Some(inspector_state) = inspector_state {
                    self.base_style = inspector_state.base_style.clone();
                } else {
                    *inspector_state = Some(DivInspectorState {
                        base_style: self.base_style.clone(),
                        bounds: Default::default(),
                        content_size: Default::default(),
                    })
                }
            },
        );

        window.with_optional_element_state::<InteractiveElementState, _>(
            global_id,
            |element_state, window| {
                let mut element_state =
                    element_state.map(|element_state| element_state.unwrap_or_default());

                if let Some(element_state) = element_state.as_ref()
                    && cx.has_active_drag()
                {
                    if let Some(pending_mouse_down) = element_state.pending_mouse_down.as_ref() {
                        *pending_mouse_down.borrow_mut() = None;
                    }
                    if let Some(clicked_state) = element_state.clicked_state.as_ref() {
                        *clicked_state.borrow_mut() = ElementClickedState::default();
                    }
                }

                // Ensure we store a focus handle in our element state if we're focusable.
                // If there's an explicit focus handle we're tracking, use that. Otherwise
                // create a new handle and store it in the element state, which lives for as
                // as frames contain an element with this id.
                if self.focusable
                    && self.tracked_focus_handle.is_none()
                    && let Some(element_state) = element_state.as_mut()
                {
                    let mut handle = element_state
                        .focus_handle
                        .get_or_insert_with(|| cx.focus_handle())
                        .clone()
                        .tab_stop(self.tab_stop);

                    if let Some(index) = self.tab_index {
                        handle = handle.tab_index(index);
                    }

                    self.tracked_focus_handle = Some(handle);
                }

                if let Some(scroll_handle) = self.tracked_scroll_handle.as_ref() {
                    self.scroll_offset = Some(scroll_handle.0.borrow().offset.clone());
                } else if (self.base_style.overflow.x == Some(Overflow::Scroll)
                    || self.base_style.overflow.y == Some(Overflow::Scroll))
                    && let Some(element_state) = element_state.as_mut()
                {
                    self.scroll_offset = Some(
                        element_state
                            .scroll_offset
                            .get_or_insert_with(Rc::default)
                            .clone(),
                    );
                }

                let style = self.compute_style_internal(None, element_state.as_mut(), window, cx);
                let layout_id = f(style, window, cx);
                (layout_id, element_state)
            },
        )
    }

    /// Commit the bounds of this element according to this interactivity state's configured styles.
    pub fn prepaint<R>(
        &mut self,
        global_id: Option<&GlobalElementId>,
        _inspector_id: Option<&InspectorElementId>,
        bounds: Bounds<Pixels>,
        content_size: Size<Pixels>,
        window: &mut Window,
        cx: &mut App,
        f: impl FnOnce(&Style, Point<Pixels>, Option<Hitbox>, &mut Window, &mut App) -> R,
    ) -> R {
        self.content_size = content_size;

        #[cfg(any(feature = "inspector", debug_assertions))]
        window.with_inspector_state(
            _inspector_id,
            cx,
            |inspector_state: &mut Option<DivInspectorState>, _window| {
                if let Some(inspector_state) = inspector_state {
                    inspector_state.bounds = bounds;
                    inspector_state.content_size = content_size;
                }
            },
        );

        if let Some(focus_handle) = self.tracked_focus_handle.as_ref() {
            window.set_focus_handle(focus_handle, cx);
        }
        window.with_optional_element_state::<InteractiveElementState, _>(
            global_id,
            |element_state, window| {
                let mut element_state =
                    element_state.map(|element_state| element_state.unwrap_or_default());
                let style = self.compute_style_internal(None, element_state.as_mut(), window, cx);

                if let Some(element_state) = element_state.as_mut() {
                    if let Some(clicked_state) = element_state.clicked_state.as_ref() {
                        let clicked_state = clicked_state.borrow();
                        self.active = Some(clicked_state.element);
                    }
                    if let Some(active_tooltip) = element_state.active_tooltip.as_ref() {
                        if self.tooltip_builder.is_some() {
                            self.tooltip_id = set_tooltip_on_window(active_tooltip, window);
                        } else {
                            // If there is no longer a tooltip builder, remove the active tooltip.
                            element_state.active_tooltip.take();
                        }
                    }
                }

                window.with_text_style(style.text_style().cloned(), |window| {
                    window.with_content_mask(
                        style.overflow_mask(bounds, window.rem_size()),
                        |window| {
                            let hitbox = if self.should_insert_hitbox(&style, window, cx) {
                                Some(window.insert_hitbox(bounds, self.hitbox_behavior))
                            } else {
                                None
                            };

                            let scroll_offset =
                                self.clamp_scroll_position(bounds, &style, window, cx);
                            let result = f(&style, scroll_offset, hitbox, window, cx);
                            (result, element_state)
                        },
                    )
                })
            },
        )
    }

    fn should_insert_hitbox(&self, style: &Style, window: &Window, cx: &App) -> bool {
        self.hitbox_behavior != HitboxBehavior::Normal
            || self.window_control.is_some()
            || style.mouse_cursor.is_some()
            || self.group.is_some()
            || self.scroll_offset.is_some()
            || self.tracked_focus_handle.is_some()
            || self.hover_style.is_some()
            || self.group_hover_style.is_some()
            || self.hover_listener.is_some()
            || !self.mouse_up_listeners.is_empty()
            || !self.mouse_down_listeners.is_empty()
            || !self.mouse_move_listeners.is_empty()
            || !self.click_listeners.is_empty()
            || !self.scroll_wheel_listeners.is_empty()
            || self.drag_listener.is_some()
            || !self.drop_listeners.is_empty()
            || self.tooltip_builder.is_some()
            || window.is_inspector_picking(cx)
    }

    fn clamp_scroll_position(
        &self,
        bounds: Bounds<Pixels>,
        style: &Style,
        window: &mut Window,
        _cx: &mut App,
    ) -> Point<Pixels> {
        fn round_to_two_decimals(pixels: Pixels) -> Pixels {
            const ROUNDING_FACTOR: f32 = 100.0;
            (pixels * ROUNDING_FACTOR).round() / ROUNDING_FACTOR
        }

        if let Some(scroll_offset) = self.scroll_offset.as_ref() {
            let mut scroll_to_bottom = false;
            let mut tracked_scroll_handle = self
                .tracked_scroll_handle
                .as_ref()
                .map(|handle| handle.0.borrow_mut());
            if let Some(mut scroll_handle_state) = tracked_scroll_handle.as_deref_mut() {
                scroll_handle_state.overflow = style.overflow;
                scroll_to_bottom = mem::take(&mut scroll_handle_state.scroll_to_bottom);
            }

            let rem_size = window.rem_size();
            let padding = style.padding.to_pixels(bounds.size.into(), rem_size);
            let padding_size = size(padding.left + padding.right, padding.top + padding.bottom);
            // The floating point values produced by Taffy and ours often vary
            // slightly after ~5 decimal places. This can lead to cases where after
            // subtracting these, the container becomes scrollable for less than
            // 0.00000x pixels. As we generally don't benefit from a precision that
            // high for the maximum scroll, we round the scroll max to 2 decimal
            // places here.
            let padded_content_size = self.content_size + padding_size;
            let scroll_max = (padded_content_size - bounds.size)
                .map(round_to_two_decimals)
                .max(&Default::default());
            // Clamp scroll offset in case scroll max is smaller now (e.g., if children
            // were removed or the bounds became larger).
            let mut scroll_offset = scroll_offset.borrow_mut();

            scroll_offset.x = scroll_offset.x.clamp(-scroll_max.width, px(0.));
            if scroll_to_bottom {
                scroll_offset.y = -scroll_max.height;
            } else {
                scroll_offset.y = scroll_offset.y.clamp(-scroll_max.height, px(0.));
            }

            if let Some(mut scroll_handle_state) = tracked_scroll_handle {
                scroll_handle_state.max_offset = scroll_max;
                scroll_handle_state.bounds = bounds;
            }

            *scroll_offset
        } else {
            Point::default()
        }
    }

    /// Paint this element according to this interactivity state's configured styles
    /// and bind the element's mouse and keyboard events.
    ///
    /// content_size is the size of the content of the element, which may be larger than the
    /// element's bounds if the element is scrollable.
    ///
    /// the final computed style will be passed to the provided function, along
    /// with the current scroll offset
    pub fn paint(
        &mut self,
        global_id: Option<&GlobalElementId>,
        _inspector_id: Option<&InspectorElementId>,
        bounds: Bounds<Pixels>,
        hitbox: Option<&Hitbox>,
        window: &mut Window,
        cx: &mut App,
        f: impl FnOnce(&Style, &mut Window, &mut App),
    ) {
        self.hovered = hitbox.map(|hitbox| hitbox.is_hovered(window));
        window.with_optional_element_state::<InteractiveElementState, _>(
            global_id,
            |element_state, window| {
                let mut element_state =
                    element_state.map(|element_state| element_state.unwrap_or_default());

                let style = self.compute_style_internal(hitbox, element_state.as_mut(), window, cx);

                #[cfg(any(feature = "test-support", test))]
                if let Some(debug_selector) = &self.debug_selector {
                    window
                        .next_frame
                        .debug_bounds
                        .insert(debug_selector.clone(), bounds);
                }

                self.paint_hover_group_handler(window, cx);

                if style.visibility == Visibility::Hidden {
                    return ((), element_state);
                }

                let mut tab_group = None;
                if self.tab_group {
                    tab_group = self.tab_index;
                }
                if let Some(focus_handle) = &self.tracked_focus_handle {
                    window.next_frame.tab_stops.insert(focus_handle);
                }

                window.with_element_opacity(style.opacity, |window| {
                    style.paint(bounds, window, cx, |window: &mut Window, cx: &mut App| {
                        window.with_text_style(style.text_style().cloned(), |window| {
                            window.with_content_mask(
                                style.overflow_mask(bounds, window.rem_size()),
                                |window| {
                                    window.with_tab_group(tab_group, |window| {
                                        if let Some(hitbox) = hitbox {
                                            #[cfg(debug_assertions)]
                                            self.paint_debug_info(
                                                global_id, hitbox, &style, window, cx,
                                            );

                                            if let Some(drag) = cx.active_drag.as_ref() {
                                                if let Some(mouse_cursor) = drag.cursor_style {
                                                    window.set_window_cursor_style(mouse_cursor);
                                                }
                                            } else {
                                                if let Some(mouse_cursor) = style.mouse_cursor {
                                                    window.set_cursor_style(mouse_cursor, hitbox);
                                                }
                                            }

                                            if let Some(group) = self.group.clone() {
                                                GroupHitboxes::push(group, hitbox.id, cx);
                                            }

                                            if let Some(area) = self.window_control {
                                                window.insert_window_control_hitbox(
                                                    area,
                                                    hitbox.clone(),
                                                );
                                            }

                                            self.paint_mouse_listeners(
                                                hitbox,
                                                element_state.as_mut(),
                                                window,
                                                cx,
                                            );
                                            self.paint_scroll_listener(hitbox, &style, window, cx);
                                        }

                                        self.paint_keyboard_listeners(window, cx);
                                        f(&style, window, cx);

                                        if let Some(_hitbox) = hitbox {
                                            #[cfg(any(feature = "inspector", debug_assertions))]
                                            window.insert_inspector_hitbox(
                                                _hitbox.id,
                                                _inspector_id,
                                                cx,
                                            );

                                            if let Some(group) = self.group.as_ref() {
                                                GroupHitboxes::pop(group, cx);
                                            }
                                        }
                                    })
                                },
                            );
                        });
                    });
                });

                ((), element_state)
            },
        );
    }

    #[cfg(debug_assertions)]
    fn paint_debug_info(
        &self,
        global_id: Option<&GlobalElementId>,
        hitbox: &Hitbox,
        style: &Style,
        window: &mut Window,
        cx: &mut App,
    ) {
        use crate::{BorderStyle, TextAlign};

        if global_id.is_some()
            && (style.debug || style.debug_below || cx.has_global::<crate::DebugBelow>())
            && hitbox.is_hovered(window)
        {
            const FONT_SIZE: crate::Pixels = crate::Pixels(10.);
            let element_id = format!("{:?}", global_id.unwrap());
            let str_len = element_id.len();

            let render_debug_text = |window: &mut Window| {
                if let Some(text) = window
                    .text_system()
                    .shape_text(
                        element_id.into(),
                        FONT_SIZE,
                        &[window.text_style().to_run(str_len)],
                        None,
                        None,
                    )
                    .ok()
                    .and_then(|mut text| text.pop())
                {
                    text.paint(hitbox.origin, FONT_SIZE, TextAlign::Left, None, window, cx)
                        .ok();

                    let text_bounds = crate::Bounds {
                        origin: hitbox.origin,
                        size: text.size(FONT_SIZE),
                    };
                    if self.source_location.is_some()
                        && text_bounds.contains(&window.mouse_position())
                        && window.modifiers().secondary()
                    {
                        let secondary_held = window.modifiers().secondary();
                        window.on_key_event({
                            move |e: &crate::ModifiersChangedEvent, _phase, window, _cx| {
                                if e.modifiers.secondary() != secondary_held
                                    && text_bounds.contains(&window.mouse_position())
                                {
                                    window.refresh();
                                }
                            }
                        });

                        let was_hovered = hitbox.is_hovered(window);
                        let current_view = window.current_view();
                        window.on_mouse_event({
                            let hitbox = hitbox.clone();
                            move |_: &MouseMoveEvent, phase, window, cx| {
                                if phase == DispatchPhase::Capture {
                                    let hovered = hitbox.is_hovered(window);
                                    if hovered != was_hovered {
                                        cx.notify(current_view)
                                    }
                                }
                            }
                        });

                        window.on_mouse_event({
                            let hitbox = hitbox.clone();
                            let location = self.source_location.unwrap();
                            move |e: &crate::MouseDownEvent, phase, window, cx| {
                                if text_bounds.contains(&e.position)
                                    && phase.capture()
                                    && hitbox.is_hovered(window)
                                {
                                    cx.stop_propagation();
                                    let Ok(dir) = std::env::current_dir() else {
                                        return;
                                    };

                                    eprintln!(
                                        "This element was created at:\n{}:{}:{}",
                                        dir.join(location.file()).to_string_lossy(),
                                        location.line(),
                                        location.column()
                                    );
                                }
                            }
                        });
                        window.paint_quad(crate::outline(
                            crate::Bounds {
                                origin: hitbox.origin
                                    + crate::point(crate::px(0.), FONT_SIZE - px(2.)),
                                size: crate::Size {
                                    width: text_bounds.size.width,
                                    height: crate::px(1.),
                                },
                            },
                            crate::red(),
                            BorderStyle::default(),
                        ))
                    }
                }
            };

            window.with_text_style(
                Some(crate::TextStyleRefinement {
                    color: Some(crate::red()),
                    line_height: Some(FONT_SIZE.into()),
                    background_color: Some(crate::white()),
                    ..Default::default()
                }),
                render_debug_text,
            )
        }
    }

    fn paint_mouse_listeners(
        &mut self,
        hitbox: &Hitbox,
        element_state: Option<&mut InteractiveElementState>,
        window: &mut Window,
        cx: &mut App,
    ) {
        let is_focused = self
            .tracked_focus_handle
            .as_ref()
            .map(|handle| handle.is_focused(window))
            .unwrap_or(false);

        // If this element can be focused, register a mouse down listener
        // that will automatically transfer focus when hitting the element.
        // This behavior can be suppressed by using `cx.prevent_default()`.
        if let Some(focus_handle) = self.tracked_focus_handle.clone() {
            let hitbox = hitbox.clone();
            window.on_mouse_event(move |_: &MouseDownEvent, phase, window, _| {
                if phase == DispatchPhase::Bubble
                    && hitbox.is_hovered(window)
                    && !window.default_prevented()
                {
                    window.focus(&focus_handle);
                    // If there is a parent that is also focusable, prevent it
                    // from transferring focus because we already did so.
                    window.prevent_default();
                }
            });
        }

        for listener in self.mouse_down_listeners.drain(..) {
            let hitbox = hitbox.clone();
            window.on_mouse_event(move |event: &MouseDownEvent, phase, window, cx| {
                listener(event, phase, &hitbox, window, cx);
            })
        }

        for listener in self.mouse_up_listeners.drain(..) {
            let hitbox = hitbox.clone();
            window.on_mouse_event(move |event: &MouseUpEvent, phase, window, cx| {
                listener(event, phase, &hitbox, window, cx);
            })
        }

        for listener in self.mouse_move_listeners.drain(..) {
            let hitbox = hitbox.clone();
            window.on_mouse_event(move |event: &MouseMoveEvent, phase, window, cx| {
                listener(event, phase, &hitbox, window, cx);
            })
        }

        for listener in self.scroll_wheel_listeners.drain(..) {
            let hitbox = hitbox.clone();
            window.on_mouse_event(move |event: &ScrollWheelEvent, phase, window, cx| {
                listener(event, phase, &hitbox, window, cx);
            })
        }

        if self.hover_style.is_some()
            || self.base_style.mouse_cursor.is_some()
            || cx.active_drag.is_some() && !self.drag_over_styles.is_empty()
        {
            let hitbox = hitbox.clone();
            let was_hovered = hitbox.is_hovered(window);
            let current_view = window.current_view();
            window.on_mouse_event(move |_: &MouseMoveEvent, phase, window, cx| {
                let hovered = hitbox.is_hovered(window);
                if phase == DispatchPhase::Capture && hovered != was_hovered {
                    cx.notify(current_view);
                }
            });
        }
        let drag_cursor_style = self.base_style.as_ref().mouse_cursor;

        let mut drag_listener = mem::take(&mut self.drag_listener);
        let drop_listeners = mem::take(&mut self.drop_listeners);
        let click_listeners = mem::take(&mut self.click_listeners);
        let can_drop_predicate = mem::take(&mut self.can_drop_predicate);

        if !drop_listeners.is_empty() {
            let hitbox = hitbox.clone();
            window.on_mouse_event({
                move |_: &MouseUpEvent, phase, window, cx| {
                    if let Some(drag) = &cx.active_drag
                        && phase == DispatchPhase::Bubble
                        && hitbox.is_hovered(window)
                    {
                        let drag_state_type = drag.value.as_ref().type_id();
                        for (drop_state_type, listener) in &drop_listeners {
                            if *drop_state_type == drag_state_type {
                                let drag = cx
                                    .active_drag
                                    .take()
                                    .expect("checked for type drag state type above");

                                let mut can_drop = true;
                                if let Some(predicate) = &can_drop_predicate {
                                    can_drop = predicate(drag.value.as_ref(), window, cx);
                                }

                                if can_drop {
                                    listener(drag.value.as_ref(), window, cx);
                                    window.refresh();
                                    cx.stop_propagation();
                                }
                            }
                        }
                    }
                }
            });
        }

        if let Some(element_state) = element_state {
            if !click_listeners.is_empty() || drag_listener.is_some() {
                let pending_mouse_down = element_state
                    .pending_mouse_down
                    .get_or_insert_with(Default::default)
                    .clone();

                let clicked_state = element_state
                    .clicked_state
                    .get_or_insert_with(Default::default)
                    .clone();

                window.on_mouse_event({
                    let pending_mouse_down = pending_mouse_down.clone();
                    let hitbox = hitbox.clone();
                    move |event: &MouseDownEvent, phase, window, _cx| {
                        if phase == DispatchPhase::Bubble
                            && event.button == MouseButton::Left
                            && hitbox.is_hovered(window)
                        {
                            *pending_mouse_down.borrow_mut() = Some(event.clone());
                            window.refresh();
                        }
                    }
                });

                window.on_mouse_event({
                    let pending_mouse_down = pending_mouse_down.clone();
                    let hitbox = hitbox.clone();
                    move |event: &MouseMoveEvent, phase, window, cx| {
                        if phase == DispatchPhase::Capture {
                            return;
                        }

                        let mut pending_mouse_down = pending_mouse_down.borrow_mut();
                        if let Some(mouse_down) = pending_mouse_down.clone()
                            && !cx.has_active_drag()
                            && (event.position - mouse_down.position).magnitude() > DRAG_THRESHOLD
                            && let Some((drag_value, drag_listener)) = drag_listener.take()
                        {
                            *clicked_state.borrow_mut() = ElementClickedState::default();
                            let cursor_offset = event.position - hitbox.origin;
                            let drag =
                                (drag_listener)(drag_value.as_ref(), cursor_offset, window, cx);
                            cx.active_drag = Some(AnyDrag {
                                view: drag,
                                value: drag_value,
                                cursor_offset,
                                cursor_style: drag_cursor_style,
                            });
                            pending_mouse_down.take();
                            window.refresh();
                            cx.stop_propagation();
                        }
                    }
                });

                if is_focused {
                    // Press enter, space to trigger click, when the element is focused.
                    window.on_key_event({
                        let click_listeners = click_listeners.clone();
                        let hitbox = hitbox.clone();
                        move |event: &KeyUpEvent, phase, window, cx| {
                            if phase.bubble() && !window.default_prevented() {
                                let stroke = &event.keystroke;
                                let keyboard_button = if stroke.key.eq("enter") {
                                    Some(KeyboardButton::Enter)
                                } else if stroke.key.eq("space") {
                                    Some(KeyboardButton::Space)
                                } else {
                                    None
                                };

                                if let Some(button) = keyboard_button
                                    && !stroke.modifiers.modified()
                                {
                                    let click_event = ClickEvent::Keyboard(KeyboardClickEvent {
                                        button,
                                        bounds: hitbox.bounds,
                                    });

                                    for listener in &click_listeners {
                                        listener(&click_event, window, cx);
                                    }
                                }
                            }
                        }
                    });
                }

                window.on_mouse_event({
                    let mut captured_mouse_down = None;
                    let hitbox = hitbox.clone();
                    move |event: &MouseUpEvent, phase, window, cx| match phase {
                        // Clear the pending mouse down during the capture phase,
                        // so that it happens even if another event handler stops
                        // propagation.
                        DispatchPhase::Capture => {
                            let mut pending_mouse_down = pending_mouse_down.borrow_mut();
                            if pending_mouse_down.is_some() && hitbox.is_hovered(window) {
                                captured_mouse_down = pending_mouse_down.take();
                                window.refresh();
                            } else if pending_mouse_down.is_some() {
                                // Clear the pending mouse down event (without firing click handlers)
                                // if the hitbox is not being hovered.
                                // This avoids dragging elements that changed their position
                                // immediately after being clicked.
                                // See https://github.com/zed-industries/zed/issues/24600 for more details
                                pending_mouse_down.take();
                                window.refresh();
                            }
                        }
                        // Fire click handlers during the bubble phase.
                        DispatchPhase::Bubble => {
                            if let Some(mouse_down) = captured_mouse_down.take() {
                                let mouse_click = ClickEvent::Mouse(MouseClickEvent {
                                    down: mouse_down,
                                    up: event.clone(),
                                });
                                for listener in &click_listeners {
                                    listener(&mouse_click, window, cx);
                                }
                            }
                        }
                    }
                });
            }

            if let Some(hover_listener) = self.hover_listener.take() {
                let hitbox = hitbox.clone();
                let was_hovered = element_state
                    .hover_state
                    .get_or_insert_with(Default::default)
                    .clone();
                let has_mouse_down = element_state
                    .pending_mouse_down
                    .get_or_insert_with(Default::default)
                    .clone();

                window.on_mouse_event(move |_: &MouseMoveEvent, phase, window, cx| {
                    if phase != DispatchPhase::Bubble {
                        return;
                    }
                    let is_hovered = has_mouse_down.borrow().is_none()
                        && !cx.has_active_drag()
                        && hitbox.is_hovered(window);
                    let mut was_hovered = was_hovered.borrow_mut();

                    if is_hovered != *was_hovered {
                        *was_hovered = is_hovered;
                        drop(was_hovered);

                        hover_listener(&is_hovered, window, cx);
                    }
                });
            }

            if let Some(tooltip_builder) = self.tooltip_builder.take() {
                let active_tooltip = element_state
                    .active_tooltip
                    .get_or_insert_with(Default::default)
                    .clone();
                let pending_mouse_down = element_state
                    .pending_mouse_down
                    .get_or_insert_with(Default::default)
                    .clone();

                let tooltip_is_hoverable = tooltip_builder.hoverable;
                let build_tooltip = Rc::new(move |window: &mut Window, cx: &mut App| {
                    Some(((tooltip_builder.build)(window, cx), tooltip_is_hoverable))
                });
                // Use bounds instead of testing hitbox since this is called during prepaint.
                let check_is_hovered_during_prepaint = Rc::new({
                    let pending_mouse_down = pending_mouse_down.clone();
                    let source_bounds = hitbox.bounds;
                    move |window: &Window| {
                        pending_mouse_down.borrow().is_none()
                            && source_bounds.contains(&window.mouse_position())
                    }
                });
                let check_is_hovered = Rc::new({
                    let hitbox = hitbox.clone();
                    move |window: &Window| {
                        pending_mouse_down.borrow().is_none() && hitbox.is_hovered(window)
                    }
                });
                register_tooltip_mouse_handlers(
                    &active_tooltip,
                    self.tooltip_id,
                    build_tooltip,
                    check_is_hovered,
                    check_is_hovered_during_prepaint,
                    window,
                );
            }

            let active_state = element_state
                .clicked_state
                .get_or_insert_with(Default::default)
                .clone();
            if active_state.borrow().is_clicked() {
                window.on_mouse_event(move |_: &MouseUpEvent, phase, window, _cx| {
                    if phase == DispatchPhase::Capture {
                        *active_state.borrow_mut() = ElementClickedState::default();
                        window.refresh();
                    }
                });
            } else {
                let active_group_hitbox = self
                    .group_active_style
                    .as_ref()
                    .and_then(|group_active| GroupHitboxes::get(&group_active.group, cx));
                let hitbox = hitbox.clone();
                window.on_mouse_event(move |_: &MouseDownEvent, phase, window, _cx| {
                    if phase == DispatchPhase::Bubble && !window.default_prevented() {
                        let group_hovered = active_group_hitbox
                            .is_some_and(|group_hitbox_id| group_hitbox_id.is_hovered(window));
                        let element_hovered = hitbox.is_hovered(window);
                        if group_hovered || element_hovered {
                            *active_state.borrow_mut() = ElementClickedState {
                                group: group_hovered,
                                element: element_hovered,
                            };
                            window.refresh();
                        }
                    }
                });
            }
        }
    }

    fn paint_keyboard_listeners(&mut self, window: &mut Window, _cx: &mut App) {
        let key_down_listeners = mem::take(&mut self.key_down_listeners);
        let key_up_listeners = mem::take(&mut self.key_up_listeners);
        let modifiers_changed_listeners = mem::take(&mut self.modifiers_changed_listeners);
        let action_listeners = mem::take(&mut self.action_listeners);
        if let Some(context) = self.key_context.clone() {
            window.set_key_context(context);
        }

        for listener in key_down_listeners {
            window.on_key_event(move |event: &KeyDownEvent, phase, window, cx| {
                listener(event, phase, window, cx);
            })
        }

        for listener in key_up_listeners {
            window.on_key_event(move |event: &KeyUpEvent, phase, window, cx| {
                listener(event, phase, window, cx);
            })
        }

        for listener in modifiers_changed_listeners {
            window.on_modifiers_changed(move |event: &ModifiersChangedEvent, window, cx| {
                listener(event, window, cx);
            })
        }

        for (action_type, listener) in action_listeners {
            window.on_action(action_type, listener)
        }
    }

    fn paint_hover_group_handler(&self, window: &mut Window, cx: &mut App) {
        let group_hitbox = self
            .group_hover_style
            .as_ref()
            .and_then(|group_hover| GroupHitboxes::get(&group_hover.group, cx));

        if let Some(group_hitbox) = group_hitbox {
            let was_hovered = group_hitbox.is_hovered(window);
            let current_view = window.current_view();
            window.on_mouse_event(move |_: &MouseMoveEvent, phase, window, cx| {
                let hovered = group_hitbox.is_hovered(window);
                if phase == DispatchPhase::Capture && hovered != was_hovered {
                    cx.notify(current_view);
                }
            });
        }
    }

    fn paint_scroll_listener(
        &self,
        hitbox: &Hitbox,
        style: &Style,
        window: &mut Window,
        _cx: &mut App,
    ) {
        if let Some(scroll_offset) = self.scroll_offset.clone() {
            let overflow = style.overflow;
            let allow_concurrent_scroll = style.allow_concurrent_scroll;
            let restrict_scroll_to_axis = style.restrict_scroll_to_axis;
            let line_height = window.line_height();
            let hitbox = hitbox.clone();
            let current_view = window.current_view();
            window.on_mouse_event(move |event: &ScrollWheelEvent, phase, window, cx| {
                if phase == DispatchPhase::Bubble && hitbox.should_handle_scroll(window) {
                    let mut scroll_offset = scroll_offset.borrow_mut();
                    let old_scroll_offset = *scroll_offset;
                    let delta = event.delta.pixel_delta(line_height);

                    let mut delta_x = Pixels::ZERO;
                    if overflow.x == Overflow::Scroll {
                        if !delta.x.is_zero() {
                            delta_x = delta.x;
                        } else if !restrict_scroll_to_axis && overflow.y != Overflow::Scroll {
                            delta_x = delta.y;
                        }
                    }
                    let mut delta_y = Pixels::ZERO;
                    if overflow.y == Overflow::Scroll {
                        if !delta.y.is_zero() {
                            delta_y = delta.y;
                        } else if !restrict_scroll_to_axis && overflow.x != Overflow::Scroll {
                            delta_y = delta.x;
                        }
                    }
                    if !allow_concurrent_scroll && !delta_x.is_zero() && !delta_y.is_zero() {
                        if delta_x.abs() > delta_y.abs() {
                            delta_y = Pixels::ZERO;
                        } else {
                            delta_x = Pixels::ZERO;
                        }
                    }
                    scroll_offset.y += delta_y;
                    scroll_offset.x += delta_x;
                    if *scroll_offset != old_scroll_offset {
                        cx.notify(current_view);
                    }
                }
            });
        }
    }

    /// Compute the visual style for this element, based on the current bounds and the element's state.
    pub fn compute_style(
        &self,
        global_id: Option<&GlobalElementId>,
        hitbox: Option<&Hitbox>,
        window: &mut Window,
        cx: &mut App,
    ) -> Style {
        window.with_optional_element_state(global_id, |element_state, window| {
            let mut element_state =
                element_state.map(|element_state| element_state.unwrap_or_default());
            let style = self.compute_style_internal(hitbox, element_state.as_mut(), window, cx);
            (style, element_state)
        })
    }

    /// Called from internal methods that have already called with_element_state.
    fn compute_style_internal(
        &self,
        hitbox: Option<&Hitbox>,
        element_state: Option<&mut InteractiveElementState>,
        window: &mut Window,
        cx: &mut App,
    ) -> Style {
        let mut style = Style::default();
        style.refine(&self.base_style);

        if let Some(focus_handle) = self.tracked_focus_handle.as_ref() {
            if let Some(in_focus_style) = self.in_focus_style.as_ref()
                && focus_handle.within_focused(window, cx)
            {
                style.refine(in_focus_style);
            }

            if let Some(focus_style) = self.focus_style.as_ref()
                && focus_handle.is_focused(window)
            {
                style.refine(focus_style);
            }

            if let Some(focus_visible_style) = self.focus_visible_style.as_ref()
                && focus_handle.is_focused(window)
                && window.last_input_was_keyboard()
            {
                style.refine(focus_visible_style);
            }
        }

        if let Some(hitbox) = hitbox {
            if !cx.has_active_drag() {
                if let Some(group_hover) = self.group_hover_style.as_ref()
                    && let Some(group_hitbox_id) = GroupHitboxes::get(&group_hover.group, cx)
                    && group_hitbox_id.is_hovered(window)
                {
                    style.refine(&group_hover.style);
                }

                if let Some(hover_style) = self.hover_style.as_ref()
                    && hitbox.is_hovered(window)
                {
                    style.refine(hover_style);
                }
            }

            if let Some(drag) = cx.active_drag.take() {
                let mut can_drop = true;
                if let Some(can_drop_predicate) = &self.can_drop_predicate {
                    can_drop = can_drop_predicate(drag.value.as_ref(), window, cx);
                }

                if can_drop {
                    for (state_type, group_drag_style) in &self.group_drag_over_styles {
                        if let Some(group_hitbox_id) =
                            GroupHitboxes::get(&group_drag_style.group, cx)
                            && *state_type == drag.value.as_ref().type_id()
                            && group_hitbox_id.is_hovered(window)
                        {
                            style.refine(&group_drag_style.style);
                        }
                    }

                    for (state_type, build_drag_over_style) in &self.drag_over_styles {
                        if *state_type == drag.value.as_ref().type_id() && hitbox.is_hovered(window)
                        {
                            style.refine(&build_drag_over_style(drag.value.as_ref(), window, cx));
                        }
                    }
                }

                style.mouse_cursor = drag.cursor_style;
                cx.active_drag = Some(drag);
            }
        }

        if let Some(element_state) = element_state {
            let clicked_state = element_state
                .clicked_state
                .get_or_insert_with(Default::default)
                .borrow();
            if clicked_state.group
                && let Some(group) = self.group_active_style.as_ref()
            {
                style.refine(&group.style)
            }

            if let Some(active_style) = self.active_style.as_ref()
                && clicked_state.element
            {
                style.refine(active_style)
            }
        }

        style
    }
}

/// The per-frame state of an interactive element. Used for tracking stateful interactions like clicks
/// and scroll offsets.
#[derive(Default)]
pub struct InteractiveElementState {
    pub(crate) focus_handle: Option<FocusHandle>,
    pub(crate) clicked_state: Option<Rc<RefCell<ElementClickedState>>>,
    pub(crate) hover_state: Option<Rc<RefCell<bool>>>,
    pub(crate) pending_mouse_down: Option<Rc<RefCell<Option<MouseDownEvent>>>>,
    pub(crate) scroll_offset: Option<Rc<RefCell<Point<Pixels>>>>,
    pub(crate) active_tooltip: Option<Rc<RefCell<Option<ActiveTooltip>>>>,
}

/// Whether or not the element or a group that contains it is clicked by the mouse.
#[derive(Copy, Clone, Default, Eq, PartialEq)]
pub struct ElementClickedState {
    /// True if this element's group has been clicked, false otherwise
    pub group: bool,

    /// True if this element has been clicked, false otherwise
    pub element: bool,
}

impl ElementClickedState {
    fn is_clicked(&self) -> bool {
        self.group || self.element
    }
}

pub(crate) enum ActiveTooltip {
    /// Currently delaying before showing the tooltip.
    WaitingForShow { _task: Task<()> },
    /// Tooltip is visible, element was hovered or for hoverable tooltips, the tooltip was hovered.
    Visible {
        tooltip: AnyTooltip,
        is_hoverable: bool,
    },
    /// Tooltip is visible and hoverable, but the mouse is no longer hovering. Currently delaying
    /// before hiding it.
    WaitingForHide {
        tooltip: AnyTooltip,
        _task: Task<()>,
    },
}

pub(crate) fn clear_active_tooltip(
    active_tooltip: &Rc<RefCell<Option<ActiveTooltip>>>,
    window: &mut Window,
) {
    match active_tooltip.borrow_mut().take() {
        None => {}
        Some(ActiveTooltip::WaitingForShow { .. }) => {}
        Some(ActiveTooltip::Visible { .. }) => window.refresh(),
        Some(ActiveTooltip::WaitingForHide { .. }) => window.refresh(),
    }
}

pub(crate) fn clear_active_tooltip_if_not_hoverable(
    active_tooltip: &Rc<RefCell<Option<ActiveTooltip>>>,
    window: &mut Window,
) {
    let should_clear = match active_tooltip.borrow().as_ref() {
        None => false,
        Some(ActiveTooltip::WaitingForShow { .. }) => false,
        Some(ActiveTooltip::Visible { is_hoverable, .. }) => !is_hoverable,
        Some(ActiveTooltip::WaitingForHide { .. }) => false,
    };
    if should_clear {
        active_tooltip.borrow_mut().take();
        window.refresh();
    }
}

pub(crate) fn set_tooltip_on_window(
    active_tooltip: &Rc<RefCell<Option<ActiveTooltip>>>,
    window: &mut Window,
) -> Option<TooltipId> {
    let tooltip = match active_tooltip.borrow().as_ref() {
        None => return None,
        Some(ActiveTooltip::WaitingForShow { .. }) => return None,
        Some(ActiveTooltip::Visible { tooltip, .. }) => tooltip.clone(),
        Some(ActiveTooltip::WaitingForHide { tooltip, .. }) => tooltip.clone(),
    };
    Some(window.set_tooltip(tooltip))
}

pub(crate) fn register_tooltip_mouse_handlers(
    active_tooltip: &Rc<RefCell<Option<ActiveTooltip>>>,
    tooltip_id: Option<TooltipId>,
    build_tooltip: Rc<dyn Fn(&mut Window, &mut App) -> Option<(AnyView, bool)>>,
    check_is_hovered: Rc<dyn Fn(&Window) -> bool>,
    check_is_hovered_during_prepaint: Rc<dyn Fn(&Window) -> bool>,
    window: &mut Window,
) {
    window.on_mouse_event({
        let active_tooltip = active_tooltip.clone();
        let build_tooltip = build_tooltip.clone();
        let check_is_hovered = check_is_hovered.clone();
        move |_: &MouseMoveEvent, phase, window, cx| {
            handle_tooltip_mouse_move(
                &active_tooltip,
                &build_tooltip,
                &check_is_hovered,
                &check_is_hovered_during_prepaint,
                phase,
                window,
                cx,
            )
        }
    });

    window.on_mouse_event({
        let active_tooltip = active_tooltip.clone();
        move |_: &MouseDownEvent, _phase, window: &mut Window, _cx| {
            if !tooltip_id.is_some_and(|tooltip_id| tooltip_id.is_hovered(window)) {
                clear_active_tooltip_if_not_hoverable(&active_tooltip, window);
            }
        }
    });

    window.on_mouse_event({
        let active_tooltip = active_tooltip.clone();
        move |_: &ScrollWheelEvent, _phase, window: &mut Window, _cx| {
            if !tooltip_id.is_some_and(|tooltip_id| tooltip_id.is_hovered(window)) {
                clear_active_tooltip_if_not_hoverable(&active_tooltip, window);
            }
        }
    });
}

/// Handles displaying tooltips when an element is hovered.
///
/// The mouse hovering logic also relies on being called from window prepaint in order to handle the
/// case where the element the tooltip is on is not rendered - in that case its mouse listeners are
/// also not registered. During window prepaint, the hitbox information is not available, so
/// `check_is_hovered_during_prepaint` is used which bases the check off of the absolute bounds of
/// the element.
///
/// TODO: There's a minor bug due to the use of absolute bounds while checking during prepaint - it
/// does not know if the hitbox is occluded. In the case where a tooltip gets displayed and then
/// gets occluded after display, it will stick around until the mouse exits the hover bounds.
fn handle_tooltip_mouse_move(
    active_tooltip: &Rc<RefCell<Option<ActiveTooltip>>>,
    build_tooltip: &Rc<dyn Fn(&mut Window, &mut App) -> Option<(AnyView, bool)>>,
    check_is_hovered: &Rc<dyn Fn(&Window) -> bool>,
    check_is_hovered_during_prepaint: &Rc<dyn Fn(&Window) -> bool>,
    phase: DispatchPhase,
    window: &mut Window,
    cx: &mut App,
) {
    // Separates logic for what mutation should occur from applying it, to avoid overlapping
    // RefCell borrows.
    enum Action {
        None,
        CancelShow,
        ScheduleShow,
    }

    let action = match active_tooltip.borrow().as_ref() {
        None => {
            let is_hovered = check_is_hovered(window);
            if is_hovered && phase.bubble() {
                Action::ScheduleShow
            } else {
                Action::None
            }
        }
        Some(ActiveTooltip::WaitingForShow { .. }) => {
            let is_hovered = check_is_hovered(window);
            if is_hovered {
                Action::None
            } else {
                Action::CancelShow
            }
        }
        // These are handled in check_visible_and_update.
        Some(ActiveTooltip::Visible { .. }) | Some(ActiveTooltip::WaitingForHide { .. }) => {
            Action::None
        }
    };

    match action {
        Action::None => {}
        Action::CancelShow => {
            // Cancel waiting to show tooltip when it is no longer hovered.
            active_tooltip.borrow_mut().take();
        }
        Action::ScheduleShow => {
            let delayed_show_task = window.spawn(cx, {
                let active_tooltip = active_tooltip.clone();
                let build_tooltip = build_tooltip.clone();
                let check_is_hovered_during_prepaint = check_is_hovered_during_prepaint.clone();
                async move |cx| {
                    cx.background_executor().timer(TOOLTIP_SHOW_DELAY).await;
                    cx.update(|window, cx| {
                        let new_tooltip =
                            build_tooltip(window, cx).map(|(view, tooltip_is_hoverable)| {
                                let active_tooltip = active_tooltip.clone();
                                ActiveTooltip::Visible {
                                    tooltip: AnyTooltip {
                                        view,
                                        mouse_position: window.mouse_position(),
                                        check_visible_and_update: Rc::new(
                                            move |tooltip_bounds, window, cx| {
                                                handle_tooltip_check_visible_and_update(
                                                    &active_tooltip,
                                                    tooltip_is_hoverable,
                                                    &check_is_hovered_during_prepaint,
                                                    tooltip_bounds,
                                                    window,
                                                    cx,
                                                )
                                            },
                                        ),
                                    },
                                    is_hoverable: tooltip_is_hoverable,
                                }
                            });
                        *active_tooltip.borrow_mut() = new_tooltip;
                        window.refresh();
                    })
                    .ok();
                }
            });
            active_tooltip
                .borrow_mut()
                .replace(ActiveTooltip::WaitingForShow {
                    _task: delayed_show_task,
                });
        }
    }
}

/// Returns a callback which will be called by window prepaint to update tooltip visibility. The
/// purpose of doing this logic here instead of the mouse move handler is that the mouse move
/// handler won't get called when the element is not painted (e.g. via use of `visible_on_hover`).
fn handle_tooltip_check_visible_and_update(
    active_tooltip: &Rc<RefCell<Option<ActiveTooltip>>>,
    tooltip_is_hoverable: bool,
    check_is_hovered: &Rc<dyn Fn(&Window) -> bool>,
    tooltip_bounds: Bounds<Pixels>,
    window: &mut Window,
    cx: &mut App,
) -> bool {
    // Separates logic for what mutation should occur from applying it, to avoid overlapping RefCell
    // borrows.
    enum Action {
        None,
        Hide,
        ScheduleHide(AnyTooltip),
        CancelHide(AnyTooltip),
    }

    let is_hovered = check_is_hovered(window)
        || (tooltip_is_hoverable && tooltip_bounds.contains(&window.mouse_position()));
    let action = match active_tooltip.borrow().as_ref() {
        Some(ActiveTooltip::Visible { tooltip, .. }) => {
            if is_hovered {
                Action::None
            } else {
                if tooltip_is_hoverable {
                    Action::ScheduleHide(tooltip.clone())
                } else {
                    Action::Hide
                }
            }
        }
        Some(ActiveTooltip::WaitingForHide { tooltip, .. }) => {
            if is_hovered {
                Action::CancelHide(tooltip.clone())
            } else {
                Action::None
            }
        }
        None | Some(ActiveTooltip::WaitingForShow { .. }) => Action::None,
    };

    match action {
        Action::None => {}
        Action::Hide => clear_active_tooltip(active_tooltip, window),
        Action::ScheduleHide(tooltip) => {
            let delayed_hide_task = window.spawn(cx, {
                let active_tooltip = active_tooltip.clone();
                async move |cx| {
                    cx.background_executor()
                        .timer(HOVERABLE_TOOLTIP_HIDE_DELAY)
                        .await;
                    if active_tooltip.borrow_mut().take().is_some() {
                        cx.update(|window, _cx| window.refresh()).ok();
                    }
                }
            });
            active_tooltip
                .borrow_mut()
                .replace(ActiveTooltip::WaitingForHide {
                    tooltip,
                    _task: delayed_hide_task,
                });
        }
        Action::CancelHide(tooltip) => {
            // Cancel waiting to hide tooltip when it becomes hovered.
            active_tooltip.borrow_mut().replace(ActiveTooltip::Visible {
                tooltip,
                is_hoverable: true,
            });
        }
    }

    active_tooltip.borrow().is_some()
}

#[derive(Default)]
pub(crate) struct GroupHitboxes(HashMap<SharedString, SmallVec<[HitboxId; 1]>>);

impl Global for GroupHitboxes {}

impl GroupHitboxes {
    pub fn get(name: &SharedString, cx: &mut App) -> Option<HitboxId> {
        cx.default_global::<Self>()
            .0
            .get(name)
            .and_then(|bounds_stack| bounds_stack.last())
            .cloned()
    }

    pub fn push(name: SharedString, hitbox_id: HitboxId, cx: &mut App) {
        cx.default_global::<Self>()
            .0
            .entry(name)
            .or_default()
            .push(hitbox_id);
    }

    pub fn pop(name: &SharedString, cx: &mut App) {
        cx.default_global::<Self>().0.get_mut(name).unwrap().pop();
    }
}

/// A wrapper around an element that can store state, produced after assigning an ElementId.
pub struct Stateful<E> {
    pub(crate) element: E,
}

impl<E> Styled for Stateful<E>
where
    E: Styled,
{
    fn style(&mut self) -> &mut StyleRefinement {
        self.element.style()
    }
}

impl<E> StatefulInteractiveElement for Stateful<E>
where
    E: Element,
    Self: InteractiveElement,
{
}

impl<E> InteractiveElement for Stateful<E>
where
    E: InteractiveElement,
{
    fn interactivity(&mut self) -> &mut Interactivity {
        self.element.interactivity()
    }
}

impl<E> Element for Stateful<E>
where
    E: Element,
{
    type RequestLayoutState = E::RequestLayoutState;
    type PrepaintState = E::PrepaintState;

    fn id(&self) -> Option<ElementId> {
        self.element.id()
    }

    fn source_location(&self) -> Option<&'static core::panic::Location<'static>> {
        self.element.source_location()
    }

    fn request_layout(
        &mut self,
        id: Option<&GlobalElementId>,
        inspector_id: Option<&InspectorElementId>,
        window: &mut Window,
        cx: &mut App,
    ) -> (LayoutId, Self::RequestLayoutState) {
        self.element.request_layout(id, inspector_id, window, cx)
    }

    fn prepaint(
        &mut self,
        id: Option<&GlobalElementId>,
        inspector_id: Option<&InspectorElementId>,
        bounds: Bounds<Pixels>,
        state: &mut Self::RequestLayoutState,
        window: &mut Window,
        cx: &mut App,
    ) -> E::PrepaintState {
        self.element
            .prepaint(id, inspector_id, bounds, state, window, cx)
    }

    fn paint(
        &mut self,
        id: Option<&GlobalElementId>,
        inspector_id: Option<&InspectorElementId>,
        bounds: Bounds<Pixels>,
        request_layout: &mut Self::RequestLayoutState,
        prepaint: &mut Self::PrepaintState,
        window: &mut Window,
        cx: &mut App,
    ) {
        self.element.paint(
            id,
            inspector_id,
            bounds,
            request_layout,
            prepaint,
            window,
            cx,
        );
    }
}

impl<E> IntoElement for Stateful<E>
where
    E: Element,
{
    type Element = Self;

    fn into_element(self) -> Self::Element {
        self
    }
}

impl<E> ParentElement for Stateful<E>
where
    E: ParentElement,
{
    fn extend(&mut self, elements: impl IntoIterator<Item = AnyElement>) {
        self.element.extend(elements)
    }
}

/// Represents an element that can be scrolled *to* in its parent element.
/// Contrary to [ScrollHandle::scroll_to_active_item], an anchored element does not have to be an immediate child of the parent.
#[derive(Clone)]
pub struct ScrollAnchor {
    handle: ScrollHandle,
    last_origin: Rc<RefCell<Point<Pixels>>>,
}

impl ScrollAnchor {
    /// Creates a [ScrollAnchor] associated with a given [ScrollHandle].
    pub fn for_handle(handle: ScrollHandle) -> Self {
        Self {
            handle,
            last_origin: Default::default(),
        }
    }
    /// Request scroll to this item on the next frame.
    pub fn scroll_to(&self, window: &mut Window, _cx: &mut App) {
        let this = self.clone();

        window.on_next_frame(move |_, _| {
            let viewport_bounds = this.handle.bounds();
            let self_bounds = *this.last_origin.borrow();
            this.handle.set_offset(viewport_bounds.origin - self_bounds);
        });
    }
}

#[derive(Default, Debug)]
struct ScrollHandleState {
    offset: Rc<RefCell<Point<Pixels>>>,
    bounds: Bounds<Pixels>,
    max_offset: Size<Pixels>,
    child_bounds: Vec<Bounds<Pixels>>,
    scroll_to_bottom: bool,
    overflow: Point<Overflow>,
    active_item: Option<ScrollActiveItem>,
}

#[derive(Default, Debug, Clone, Copy)]
struct ScrollActiveItem {
    index: usize,
    strategy: ScrollStrategy,
}

#[derive(Default, Debug, Clone, Copy)]
enum ScrollStrategy {
    #[default]
    FirstVisible,
    Top,
}

/// A handle to the scrollable aspects of an element.
/// Used for accessing scroll state, like the current scroll offset,
/// and for mutating the scroll state, like scrolling to a specific child.
#[derive(Clone, Debug)]
pub struct ScrollHandle(Rc<RefCell<ScrollHandleState>>);

impl Default for ScrollHandle {
    fn default() -> Self {
        Self::new()
    }
}

impl ScrollHandle {
    /// Construct a new scroll handle.
    pub fn new() -> Self {
        Self(Rc::default())
    }

    /// Get the current scroll offset.
    pub fn offset(&self) -> Point<Pixels> {
        *self.0.borrow().offset.borrow()
    }

    /// Get the maximum scroll offset.
    pub fn max_offset(&self) -> Size<Pixels> {
        self.0.borrow().max_offset
    }

    /// Get the top child that's scrolled into view.
    pub fn top_item(&self) -> usize {
        let state = self.0.borrow();
        let top = state.bounds.top() - state.offset.borrow().y;

        match state.child_bounds.binary_search_by(|bounds| {
            if top < bounds.top() {
                Ordering::Greater
            } else if top > bounds.bottom() {
                Ordering::Less
            } else {
                Ordering::Equal
            }
        }) {
            Ok(ix) => ix,
            Err(ix) => ix.min(state.child_bounds.len().saturating_sub(1)),
        }
    }

    /// Get the bottom child that's scrolled into view.
    pub fn bottom_item(&self) -> usize {
        let state = self.0.borrow();
        let bottom = state.bounds.bottom() - state.offset.borrow().y;

        match state.child_bounds.binary_search_by(|bounds| {
            if bottom < bounds.top() {
                Ordering::Greater
            } else if bottom > bounds.bottom() {
                Ordering::Less
            } else {
                Ordering::Equal
            }
        }) {
            Ok(ix) => ix,
            Err(ix) => ix.min(state.child_bounds.len().saturating_sub(1)),
        }
    }

    /// Return the bounds into which this child is painted
    pub fn bounds(&self) -> Bounds<Pixels> {
        self.0.borrow().bounds
    }

    /// Get the bounds for a specific child.
    pub fn bounds_for_item(&self, ix: usize) -> Option<Bounds<Pixels>> {
        self.0.borrow().child_bounds.get(ix).cloned()
    }

    /// Update [ScrollHandleState]'s active item for scrolling to in prepaint
    pub fn scroll_to_item(&self, ix: usize) {
        let mut state = self.0.borrow_mut();
        state.active_item = Some(ScrollActiveItem {
            index: ix,
            strategy: ScrollStrategy::default(),
        });
    }

    /// Update [ScrollHandleState]'s active item for scrolling to in prepaint
    /// This scrolls the minimal amount to ensure that the child is the first visible element
    pub fn scroll_to_top_of_item(&self, ix: usize) {
        let mut state = self.0.borrow_mut();
        state.active_item = Some(ScrollActiveItem {
            index: ix,
            strategy: ScrollStrategy::Top,
        });
    }

    /// Scrolls the minimal amount to either ensure that the child is
    /// fully visible or the top element of the view depends on the
    /// scroll strategy
    fn scroll_to_active_item(&self) {
        let mut state = self.0.borrow_mut();

        let Some(active_item) = state.active_item else {
            return;
        };

        let active_item = match state.child_bounds.get(active_item.index) {
            Some(bounds) => {
                let mut scroll_offset = state.offset.borrow_mut();

                match active_item.strategy {
                    ScrollStrategy::FirstVisible => {
                        if state.overflow.y == Overflow::Scroll {
                            if bounds.top() + scroll_offset.y < state.bounds.top() {
                                scroll_offset.y = state.bounds.top() - bounds.top();
                            } else if bounds.bottom() + scroll_offset.y > state.bounds.bottom() {
                                scroll_offset.y = state.bounds.bottom() - bounds.bottom();
                            }
                        }
                    }
                    ScrollStrategy::Top => {
                        scroll_offset.y = state.bounds.top() - bounds.top();
                    }
                }

                if state.overflow.x == Overflow::Scroll {
                    if bounds.left() + scroll_offset.x < state.bounds.left() {
                        scroll_offset.x = state.bounds.left() - bounds.left();
                    } else if bounds.right() + scroll_offset.x > state.bounds.right() {
                        scroll_offset.x = state.bounds.right() - bounds.right();
                    }
                }
                None
            }
            None => Some(active_item),
        };
        state.active_item = active_item;
    }

    /// Scrolls to the bottom.
    pub fn scroll_to_bottom(&self) {
        let mut state = self.0.borrow_mut();
        state.scroll_to_bottom = true;
    }

    /// Set the offset explicitly. The offset is the distance from the top left of the
    /// parent container to the top left of the first child.
    /// As you scroll further down the offset becomes more negative.
    pub fn set_offset(&self, mut position: Point<Pixels>) {
        let state = self.0.borrow();
        *state.offset.borrow_mut() = position;
    }

    /// Get the logical scroll top, based on a child index and a pixel offset.
    pub fn logical_scroll_top(&self) -> (usize, Pixels) {
        let ix = self.top_item();
        let state = self.0.borrow();

        if let Some(child_bounds) = state.child_bounds.get(ix) {
            (
                ix,
                child_bounds.top() + state.offset.borrow().y - state.bounds.top(),
            )
        } else {
            (ix, px(0.))
        }
    }

    /// Get the logical scroll bottom, based on a child index and a pixel offset.
    pub fn logical_scroll_bottom(&self) -> (usize, Pixels) {
        let ix = self.bottom_item();
        let state = self.0.borrow();

        if let Some(child_bounds) = state.child_bounds.get(ix) {
            (
                ix,
                child_bounds.bottom() + state.offset.borrow().y - state.bounds.bottom(),
            )
        } else {
            (ix, px(0.))
        }
    }

    /// Get the count of children for scrollable item.
    pub fn children_count(&self) -> usize {
        self.0.borrow().child_bounds.len()
    }
}
